Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -124,7 +124,7 @@ namespace Content.Client.StationEvents
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_lastTick = _gameTiming.CurTime;
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var radiationPulses = _componentManager
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.EntityQuery<RadiationPulseComponent>()
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.EntityQuery<RadiationPulseComponent>(true)
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.ToList();
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var screenHandle = (DrawingHandleScreen) handle;
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