Pausing content (#3061)

* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-02-04 00:20:48 +11:00
committed by GitHub
parent c40ac26ced
commit 684ec60be6
65 changed files with 69 additions and 71 deletions

View File

@@ -124,7 +124,7 @@ namespace Content.Client.StationEvents
_lastTick = _gameTiming.CurTime;
var radiationPulses = _componentManager
.EntityQuery<RadiationPulseComponent>()
.EntityQuery<RadiationPulseComponent>(true)
.ToList();
var screenHandle = (DrawingHandleScreen) handle;