Pausing content (#3061)

* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-02-04 00:20:48 +11:00
committed by GitHub
parent c40ac26ced
commit 684ec60be6
65 changed files with 69 additions and 71 deletions

View File

@@ -19,7 +19,7 @@ namespace Content.Client.GameObjects.EntitySystems
private void UpdateMarkers()
{
foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>())
foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>(true))
{
markerComponent.UpdateVisibility();
}