Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -19,7 +19,7 @@ namespace Content.Client.GameObjects.EntitySystems
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private void UpdateMarkers()
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{
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foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>())
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foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>(true))
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{
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markerComponent.UpdateVisibility();
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}
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