Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -61,7 +61,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
|
||||
if (_attachedEntity == null || _attachedEntity.Deleted)
|
||||
return;
|
||||
|
||||
foreach (var comp in ComponentManager.EntityQuery<DoAfterComponent>())
|
||||
foreach (var comp in ComponentManager.EntityQuery<DoAfterComponent>(true))
|
||||
{
|
||||
if (!_knownComponents.Contains(comp))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user