Pausing content (#3061)

* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-02-04 00:20:48 +11:00
committed by GitHub
parent c40ac26ced
commit 684ec60be6
65 changed files with 69 additions and 71 deletions

View File

@@ -46,7 +46,7 @@ namespace Content.Client.GameObjects.Components.Observer
private void SetGhostVisibility(bool visibility)
{
foreach (var ghost in _componentManager.GetAllComponents(typeof(GhostComponent)))
foreach (var ghost in _componentManager.GetAllComponents(typeof(GhostComponent), true))
{
if (ghost.Owner.TryGetComponent(out SpriteComponent? component))
{