Action container rejig (#20260)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Leon Friedrich
2023-09-23 04:49:39 -04:00
committed by GitHub
parent c80c90ed65
commit 684b334806
50 changed files with 889 additions and 740 deletions

View File

@@ -4,7 +4,6 @@ using Content.Shared.Actions;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Containers;
using Robust.Shared.ContentPack;
using Robust.Shared.GameStates;
using Robust.Shared.Input.Binding;
@@ -28,8 +27,8 @@ namespace Content.Client.Actions
[Dependency] private readonly ISerializationManager _serialization = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
public event Action<EntityUid>? ActionAdded;
public event Action<EntityUid>? ActionRemoved;
public event Action<EntityUid>? OnActionAdded;
public event Action<EntityUid>? OnActionRemoved;
public event OnActionReplaced? ActionReplaced;
public event Action? ActionsUpdated;
public event Action<ActionsComponent>? LinkActions;
@@ -37,11 +36,8 @@ namespace Content.Client.Actions
public event Action? ClearAssignments;
public event Action<List<SlotAssignment>>? AssignSlot;
/// <summary>
/// Queue of entities with <see cref="ActionsComponent"/> that needs to be updated after
/// handling a state.
/// </summary>
private readonly Queue<EntityUid> _actionHoldersQueue = new();
private readonly List<EntityUid> _removed = new();
private readonly List<(EntityUid, BaseActionComponent?)> _added = new();
public override void Initialize()
{
@@ -49,15 +45,73 @@ namespace Content.Client.Actions
SubscribeLocalEvent<ActionsComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<ActionsComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<ActionsComponent, ComponentHandleState>(HandleComponentState);
SubscribeLocalEvent<InstantActionComponent, ComponentHandleState>(OnInstantHandleState);
SubscribeLocalEvent<EntityTargetActionComponent, ComponentHandleState>(OnEntityTargetHandleState);
SubscribeLocalEvent<WorldTargetActionComponent, ComponentHandleState>(OnWorldTargetHandleState);
}
public override void Dirty(EntityUid? actionId)
private void OnInstantHandleState(EntityUid uid, InstantActionComponent component, ref ComponentHandleState args)
{
var action = GetActionData(actionId);
if (_playerManager.LocalPlayer?.ControlledEntity != action?.AttachedEntity)
if (args.Current is not InstantActionComponentState state)
return;
BaseHandleState<InstantActionComponent>(uid, component, state);
}
private void OnEntityTargetHandleState(EntityUid uid, EntityTargetActionComponent component, ref ComponentHandleState args)
{
if (args.Current is not EntityTargetActionComponentState state)
return;
component.Whitelist = state.Whitelist;
component.CanTargetSelf = state.CanTargetSelf;
BaseHandleState<EntityTargetActionComponent>(uid, component, state);
}
private void OnWorldTargetHandleState(EntityUid uid, WorldTargetActionComponent component, ref ComponentHandleState args)
{
if (args.Current is not WorldTargetActionComponentState state)
return;
BaseHandleState<WorldTargetActionComponent>(uid, component, state);
}
private void BaseHandleState<T>(EntityUid uid, BaseActionComponent component, BaseActionComponentState state) where T : BaseActionComponent
{
component.Icon = state.Icon;
component.IconOn = state.IconOn;
component.IconColor = state.IconColor;
component.Keywords = new HashSet<string>(state.Keywords);
component.Enabled = state.Enabled;
component.Toggled = state.Toggled;
component.Cooldown = state.Cooldown;
component.UseDelay = state.UseDelay;
component.Charges = state.Charges;
component.Container = EnsureEntity<T>(state.Container, uid);
component.EntityIcon = EnsureEntity<T>(state.EntityIcon, uid);
component.CheckCanInteract = state.CheckCanInteract;
component.ClientExclusive = state.ClientExclusive;
component.Priority = state.Priority;
component.AttachedEntity = EnsureEntity<T>(state.AttachedEntity, uid);
component.AutoPopulate = state.AutoPopulate;
component.Temporary = state.Temporary;
component.ItemIconStyle = state.ItemIconStyle;
component.Sound = state.Sound;
if (_playerManager.LocalPlayer?.ControlledEntity == component.AttachedEntity)
ActionsUpdated?.Invoke();
}
protected override void UpdateAction(EntityUid? actionId, BaseActionComponent? action = null)
{
if (!ResolveActionData(actionId, ref action))
return;
base.UpdateAction(actionId, action);
if (_playerManager.LocalPlayer?.ControlledEntity != action.AttachedEntity)
return;
base.Dirty(actionId);
ActionsUpdated?.Invoke();
}
@@ -66,70 +120,73 @@ namespace Content.Client.Actions
if (args.Current is not ActionsComponentState state)
return;
component.Actions.Clear();
component.Actions.UnionWith(EnsureEntitySet<ActionsComponent>(state.Actions, uid));
_added.Clear();
_removed.Clear();
var stateEnts = EnsureEntitySet<ActionsComponent>(state.Actions, uid);
foreach (var act in component.Actions)
{
if (!stateEnts.Contains(act) && !IsClientSide(act))
_removed.Add(act);
}
component.Actions.ExceptWith(_removed);
_actionHoldersQueue.Enqueue(uid);
foreach (var actionId in stateEnts)
{
if (!actionId.IsValid())
continue;
if (!component.Actions.Add(actionId))
continue;
TryGetActionData(actionId, out var action);
_added.Add((actionId, action));
}
protected override void AddActionInternal(EntityUid holderId, EntityUid actionId, BaseContainer container, ActionsComponent holder)
if (_playerManager.LocalPlayer?.ControlledEntity != uid)
return;
foreach (var action in _removed)
{
// Sometimes the client receives actions from the server, before predicting that newly added components will add
// their own shared actions. Just in case those systems ever decided to directly access action properties (e.g.,
// action.Toggled), we will remove duplicates:
if (container.Contains(actionId))
{
ActionReplaced?.Invoke(actionId);
}
else
{
base.AddActionInternal(holderId, actionId, container, holder);
}
OnActionRemoved?.Invoke(action);
}
public override void AddAction(EntityUid holderId, EntityUid actionId, EntityUid? provider, ActionsComponent? holder = null, BaseActionComponent? action = null, bool dirty = true, BaseContainer? actionContainer = null)
{
if (!Resolve(holderId, ref holder, false))
return;
_added.Sort(ActionComparer);
action ??= GetActionData(actionId);
if (action == null)
foreach (var action in _added)
{
Log.Warning($"No {nameof(BaseActionComponent)} found on entity {actionId}");
return;
OnActionAdded?.Invoke(action.Item1);
}
dirty &= !action.ClientExclusive;
base.AddAction(holderId, actionId, provider, holder, action, dirty, actionContainer);
if (holderId == _playerManager.LocalPlayer?.ControlledEntity)
ActionAdded?.Invoke(actionId);
ActionsUpdated?.Invoke();
}
public override void RemoveAction(EntityUid holderId, EntityUid? actionId, ActionsComponent? comp = null, BaseActionComponent? action = null, bool dirty = true)
public static int ActionComparer((EntityUid, BaseActionComponent?) a, (EntityUid, BaseActionComponent?) b)
{
if (GameTiming.ApplyingState)
var priorityA = a.Item2?.Priority ?? 0;
var priorityB = b.Item2?.Priority ?? 0;
if (priorityA != priorityB)
return priorityA - priorityB;
priorityA = a.Item2?.Container?.Id ?? 0;
priorityB = b.Item2?.Container?.Id ?? 0;
return priorityA - priorityB;
}
protected override void ActionAdded(EntityUid performer, EntityUid actionId, ActionsComponent comp,
BaseActionComponent action)
{
if (_playerManager.LocalPlayer?.ControlledEntity != performer)
return;
if (!Resolve(holderId, ref comp, false))
OnActionAdded?.Invoke(actionId);
}
protected override void ActionRemoved(EntityUid performer, EntityUid actionId, ActionsComponent comp, BaseActionComponent action)
{
if (_playerManager.LocalPlayer?.ControlledEntity != performer)
return;
if (actionId == null)
return;
action ??= GetActionData(actionId);
if (action is { ClientExclusive: false })
return;
dirty &= !action?.ClientExclusive ?? true;
base.RemoveAction(holderId, actionId, comp, action, dirty);
if (_playerManager.LocalPlayer?.ControlledEntity != holderId)
return;
if (action == null || action.AutoRemove)
ActionRemoved?.Invoke(actionId.Value);
OnActionRemoved?.Invoke(actionId);
}
public IEnumerable<(EntityUid Id, BaseActionComponent Comp)> GetClientActions()
@@ -180,9 +237,6 @@ namespace Content.Client.Actions
return;
}
if (action.Provider != null && Deleted(action.Provider))
return;
if (action is not InstantActionComponent instantAction)
return;
@@ -233,8 +287,8 @@ namespace Content.Client.Actions
var action = _serialization.Read<BaseActionComponent>(actionNode, notNullableOverride: true);
var actionId = Spawn(null);
AddComp<Component>(actionId, action);
AddAction(user, actionId, null);
AddComp(actionId, action);
AddActionDirect(user, actionId);
if (map.TryGet<ValueDataNode>("name", out var nameNode))
_metaData.SetEntityName(actionId, nameNode.Value);
@@ -254,95 +308,6 @@ namespace Content.Client.Actions
AssignSlot?.Invoke(assignments);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (_actionHoldersQueue.Count == 0)
return;
var removed = new List<EntityUid>();
var added = new List<(EntityUid Id, BaseActionComponent Comp)>();
var query = GetEntityQuery<ActionsComponent>();
var queue = new Queue<EntityUid>(_actionHoldersQueue);
_actionHoldersQueue.Clear();
while (queue.TryDequeue(out var holderId))
{
if (!TryGetContainer(holderId, out var container) || container.ExpectedEntities.Count > 0)
{
_actionHoldersQueue.Enqueue(holderId);
continue;
}
if (!query.TryGetComponent(holderId, out var holder))
continue;
removed.Clear();
added.Clear();
foreach (var (act, data) in holder.OldClientActions.ToList())
{
if (data.ClientExclusive)
continue;
if (!holder.Actions.Contains(act))
{
holder.OldClientActions.Remove(act);
if (data.AutoRemove)
removed.Add(act);
}
}
// Anything that remains is a new action
foreach (var newAct in holder.Actions)
{
if (!TryGetActionData(newAct, out var serverData))
continue;
if (!holder.OldClientActions.ContainsKey(newAct))
added.Add((newAct, serverData));
holder.OldClientActions[newAct] = new ActionMetaData(serverData.ClientExclusive, serverData.AutoRemove);
}
if (_playerManager.LocalPlayer?.ControlledEntity != holderId)
return;
foreach (var action in removed)
{
ActionRemoved?.Invoke(action);
}
added.Sort(static (a, b) =>
{
if (a.Comp.Priority != b.Comp.Priority)
return a.Comp.Priority - b.Comp.Priority;
if (a.Comp.Provider != b.Comp.Provider)
{
if (a.Comp.Provider == null)
return -1;
if (b.Comp.Provider == null)
return 1;
// uid to int casting... it says "Do NOT use this in content". You can't tell me what to do.
return (int) a.Comp.Provider - (int) b.Comp.Provider;
}
return 0;
});
foreach (var action in added)
{
ActionAdded?.Invoke(action.Item1);
}
ActionsUpdated?.Invoke();
}
}
public record struct SlotAssignment(byte Hotbar, byte Slot, EntityUid ActionId);
}
}

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@@ -55,7 +55,7 @@ namespace Content.Client.Ghost
{
base.Initialize();
SubscribeLocalEvent<GhostComponent, ComponentInit>(OnGhostInit);
SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<GhostComponent, ComponentRemove>(OnGhostRemove);
SubscribeLocalEvent<GhostComponent, AfterAutoHandleStateEvent>(OnGhostState);
@@ -72,18 +72,12 @@ namespace Content.Client.Ghost
SubscribeLocalEvent<GhostComponent, ToggleGhostsActionEvent>(OnToggleGhosts);
}
private void OnGhostInit(EntityUid uid, GhostComponent component, ComponentInit args)
private void OnStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
{
if (TryComp(uid, out SpriteComponent? sprite))
{
sprite.Visible = GhostVisibility;
}
_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleGhostsAction);
_actions.AddAction(uid, ref component.ToggleFoVActionEntity, component.ToggleFoVAction);
_actions.AddAction(uid, ref component.ToggleGhostsActionEntity, component.ToggleGhostsAction);
}
private void OnToggleLighting(EntityUid uid, GhostComponent component, ToggleLightingActionEvent args)
{
if (args.Handled)

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@@ -14,7 +14,8 @@ public sealed class NetworkConfiguratorLinkOverlay : Overlay
[Dependency] private readonly IRobustRandom _random = default!;
private readonly DeviceListSystem _deviceListSystem;
private Dictionary<EntityUid, Color> _colors = new();
public Dictionary<EntityUid, Color> Colors = new();
public EntityUid? Action;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
@@ -25,11 +26,6 @@ public sealed class NetworkConfiguratorLinkOverlay : Overlay
_deviceListSystem = _entityManager.System<DeviceListSystem>();
}
public void ClearEntity(EntityUid uid)
{
_colors.Remove(uid);
}
protected override void Draw(in OverlayDrawArgs args)
{
foreach (var tracker in _entityManager.EntityQuery<NetworkConfiguratorActiveLinkOverlayComponent>())
@@ -40,13 +36,13 @@ public sealed class NetworkConfiguratorLinkOverlay : Overlay
continue;
}
if (!_colors.TryGetValue(tracker.Owner, out var color))
if (!Colors.TryGetValue(tracker.Owner, out var color))
{
color = new Color(
_random.Next(0, 255),
_random.Next(0, 255),
_random.Next(0, 255));
_colors.Add(tracker.Owner, color);
Colors.Add(tracker.Owner, color);
}
var sourceTransform = _entityManager.GetComponent<TransformComponent>(tracker.Owner);
@@ -70,7 +66,7 @@ public sealed class NetworkConfiguratorLinkOverlay : Overlay
continue;
}
args.WorldHandle.DrawLine(sourceTransform.WorldPosition, linkTransform.WorldPosition, _colors[tracker.Owner]);
args.WorldHandle.DrawLine(sourceTransform.WorldPosition, linkTransform.WorldPosition, Colors[tracker.Owner]);
}
}
}

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@@ -3,6 +3,7 @@ using Content.Client.Actions;
using Content.Client.Items;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Actions;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Systems;
using Content.Shared.Input;
@@ -61,26 +62,26 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
if (!toggle)
{
if (_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
{
_overlay.GetOverlay<NetworkConfiguratorLinkOverlay>().ClearEntity(component.ActiveDeviceList.Value);
}
RemComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
if (!EntityQuery<NetworkConfiguratorActiveLinkOverlayComponent>().Any())
{
if (!_overlay.TryGetOverlay(out NetworkConfiguratorLinkOverlay? overlay))
return;
overlay.Colors.Remove(component.ActiveDeviceList.Value);
if (overlay.Colors.Count > 0)
return;
_actions.RemoveAction(overlay.Action);
_overlay.RemoveOverlay<NetworkConfiguratorLinkOverlay>();
_actions.RemoveAction(_playerManager.LocalPlayer.ControlledEntity.Value, Action);
}
return;
}
if (!_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
{
_overlay.AddOverlay(new NetworkConfiguratorLinkOverlay());
_actions.AddAction(_playerManager.LocalPlayer.ControlledEntity.Value, Spawn(Action), null);
var overlay = new NetworkConfiguratorLinkOverlay();
_overlay.AddOverlay(overlay);
var player = _playerManager.LocalPlayer.ControlledEntity.Value;
overlay.Action = Spawn(Action);
_actions.AddActionDirect(player, overlay.Action.Value);
}
EnsureComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
@@ -88,7 +89,7 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
public void ClearAllOverlays()
{
if (!_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
if (!_overlay.TryGetOverlay(out NetworkConfiguratorLinkOverlay? overlay))
{
return;
}
@@ -98,12 +99,8 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
RemCompDeferred<NetworkConfiguratorActiveLinkOverlayComponent>(tracker.Owner);
}
_overlay.RemoveOverlay<NetworkConfiguratorLinkOverlay>();
if (_playerManager.LocalPlayer?.ControlledEntity != null)
{
_actions.RemoveAction(_playerManager.LocalPlayer.ControlledEntity.Value, Action);
}
_actions.RemoveAction(overlay.Action);
_overlay.RemoveOverlay(overlay);
}
// hacky solution related to mapping

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@@ -111,8 +111,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
{
if (_actionsSystem != null)
{
_actionsSystem.ActionAdded += OnActionAdded;
_actionsSystem.ActionRemoved += OnActionRemoved;
_actionsSystem.OnActionAdded += OnActionAdded;
_actionsSystem.OnActionRemoved += OnActionRemoved;
_actionsSystem.ActionReplaced += OnActionReplaced;
_actionsSystem.ActionsUpdated += OnActionsUpdated;
}
@@ -319,8 +319,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
{
if (_actionsSystem != null)
{
_actionsSystem.ActionAdded -= OnActionAdded;
_actionsSystem.ActionRemoved -= OnActionRemoved;
_actionsSystem.OnActionAdded -= OnActionAdded;
_actionsSystem.OnActionRemoved -= OnActionRemoved;
_actionsSystem.ActionReplaced -= OnActionReplaced;
_actionsSystem.ActionsUpdated -= OnActionsUpdated;
}
@@ -522,8 +522,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
return filter switch
{
Filters.Enabled => action.Enabled,
Filters.Item => action.Provider != null && action.Provider != _playerManager.LocalPlayer?.ControlledEntity,
Filters.Innate => action.Provider == null || action.Provider == _playerManager.LocalPlayer?.ControlledEntity,
Filters.Item => action.Container != null && action.Container != _playerManager.LocalPlayer?.ControlledEntity,
Filters.Innate => action.Container == null || action.Container == _playerManager.LocalPlayer?.ControlledEntity,
Filters.Instant => action is InstantActionComponent,
Filters.Targeted => action is BaseTargetActionComponent,
_ => throw new ArgumentOutOfRangeException(nameof(filter), filter, null)
@@ -561,6 +561,9 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
if (_window is not { Disposed: false } || _actionsSystem == null)
return;
if (_playerManager.LocalPlayer?.ControlledEntity is not { } player)
return;
var search = _window.SearchBar.Text;
var filters = _window.FilterButton.SelectedKeys;
var actions = _actionsSystem.GetClientActions();
@@ -583,10 +586,10 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
if (name.Contains(search, StringComparison.OrdinalIgnoreCase))
return true;
if (action.Comp.Provider == null || action.Comp.Provider == _playerManager.LocalPlayer?.ControlledEntity)
if (action.Comp.Container == null || action.Comp.Container == player)
return false;
var providerName = EntityManager.GetComponent<MetaDataComponent>(action.Comp.Provider.Value).EntityName;
var providerName = EntityManager.GetComponent<MetaDataComponent>(action.Comp.Container.Value).EntityName;
return providerName.Contains(search, StringComparison.OrdinalIgnoreCase);
});
@@ -744,11 +747,9 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
{
if (_actionsSystem != null && _actionsSystem.TryGetActionData(_menuDragHelper.Dragged?.ActionId, out var action))
{
var entIcon = action.EntityIcon;
if (entIcon != null)
if (action.EntityIcon is {} entIcon)
{
_dragShadow.Texture = EntityManager.GetComponent<SpriteComponent>(entIcon.Value).Icon?
_dragShadow.Texture = EntityManager.GetComponent<SpriteComponent>(entIcon).Icon?
.GetFrame(RsiDirection.South, 0);
}
else if (action.Icon != null)
@@ -902,6 +903,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
return;
var actions = _actionsSystem.GetClientActions().Where(action => action.Comp.AutoPopulate).ToList();
actions.Sort(ActionComparer);
var offset = 0;
var totalPages = _pages.Count;
@@ -965,11 +967,11 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
action.Toggled = true;
// override "held-item" overlay
var provider = action.Provider;
var provider = action.Container;
if (action.TargetingIndicator && _overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay))
{
if (action.ItemIconStyle == ItemActionIconStyle.BigItem && action.Provider != null)
if (action.ItemIconStyle == ItemActionIconStyle.BigItem && action.Container != null)
{
handOverlay.EntityOverride = provider;
}

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@@ -19,14 +19,6 @@ public class ActionButtonContainer : GridContainer
public ActionButton this[int index]
{
get => (ActionButton) GetChild(index);
set
{
AddChild(value);
value.SetPositionInParent(index);
value.ActionPressed += ActionPressed;
value.ActionUnpressed += ActionUnpressed;
value.ActionFocusExited += ActionFocusExited;
}
}
public void SetActionData(params EntityUid?[] actionTypes)
@@ -63,6 +55,16 @@ public class ActionButtonContainer : GridContainer
button.ActionFocusExited += ActionFocusExited;
}
protected override void ChildRemoved(Control newChild)
{
if (newChild is not ActionButton button)
return;
button.ActionPressed -= ActionPressed;
button.ActionUnpressed -= ActionUnpressed;
button.ActionFocusExited -= ActionFocusExited;
}
public bool TryGetButtonIndex(ActionButton button, out int position)
{
if (button.Parent != this)

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@@ -20,8 +20,8 @@ namespace Content.Server.Actions;
[RegisterComponent]
public sealed partial class ActionOnInteractComponent : Component
{
[DataField("actions", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
public List<string>? Actions;
[DataField(required:true)]
public List<EntProtoId>? Actions;
[DataField("actionEntities")] public List<EntityUid>? ActionEntities;
[DataField] public List<EntityUid>? ActionEntities;
}

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@@ -13,6 +13,7 @@ public sealed class ActionOnInteractSystem : EntitySystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
public override void Initialize()
{
@@ -20,6 +21,19 @@ public sealed class ActionOnInteractSystem : EntitySystem
SubscribeLocalEvent<ActionOnInteractComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<ActionOnInteractComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<ActionOnInteractComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, ActionOnInteractComponent component, MapInitEvent args)
{
if (component.Actions == null)
return;
var comp = EnsureComp<ActionsContainerComponent>(uid);
foreach (var id in component.Actions)
{
_actionContainer.AddAction(uid, id, comp);
}
}
private void OnActivate(EntityUid uid, ActionOnInteractComponent component, ActivateInWorldEvent args)
@@ -35,7 +49,6 @@ public sealed class ActionOnInteractSystem : EntitySystem
if (act.Event != null)
act.Event.Performer = args.User;
act.Provider = uid;
_actions.PerformAction(args.User, null, actId, act, act.Event, _timing.CurTime, false);
args.Handled = true;
}
@@ -65,7 +78,6 @@ public sealed class ActionOnInteractSystem : EntitySystem
entAct.Event.Target = args.Target.Value;
}
entAct.Provider = uid;
_actions.PerformAction(args.User, null, entActId, entAct, entAct.Event, _timing.CurTime, false);
args.Handled = true;
return;
@@ -91,7 +103,6 @@ public sealed class ActionOnInteractSystem : EntitySystem
act.Event.Target = args.ClickLocation;
}
act.Provider = uid;
_actions.PerformAction(args.User, null, actId, act, act.Event, _timing.CurTime, false);
args.Handled = true;
}

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@@ -48,4 +48,6 @@ public sealed partial class EggLayerComponent : Component
[DataField("accumulatedFrametime")]
public float AccumulatedFrametime;
[DataField] public EntityUid? Action;
}

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@@ -23,7 +23,7 @@ public sealed class EggLayerSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<EggLayerComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<EggLayerComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<EggLayerComponent, EggLayInstantActionEvent>(OnEggLayAction);
}
@@ -50,12 +50,9 @@ public sealed class EggLayerSystem : EntitySystem
}
}
private void OnComponentInit(EntityUid uid, EggLayerComponent component, ComponentInit args)
private void OnMapInit(EntityUid uid, EggLayerComponent component, MapInitEvent args)
{
if (string.IsNullOrWhiteSpace(component.EggLayAction))
return;
_actions.AddAction(uid, Spawn(component.EggLayAction), uid);
_actions.AddAction(uid, ref component.Action, component.EggLayAction);
component.CurrentEggLayCooldown = _random.NextFloat(component.EggLayCooldownMin, component.EggLayCooldownMax);
}

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@@ -43,14 +43,11 @@ namespace Content.Server.Bed
{
AddComp<HealOnBuckleHealingComponent>(uid);
component.NextHealTime = _timing.CurTime + TimeSpan.FromSeconds(component.HealTime);
component.SleepAction = Spawn(SleepingSystem.SleepActionId);
_actionsSystem.AddAction(args.BuckledEntity, component.SleepAction.Value, null);
_actionsSystem.AddAction(args.BuckledEntity, ref component.SleepAction, SleepingSystem.SleepActionId, uid);
return;
}
if (component.SleepAction != null)
_actionsSystem.RemoveAction(args.BuckledEntity, component.SleepAction.Value);
_actionsSystem.RemoveAction(args.BuckledEntity, component.SleepAction);
_sleepingSystem.TryWaking(args.BuckledEntity);
RemComp<HealOnBuckleHealingComponent>(uid);
}

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@@ -23,9 +23,7 @@ namespace Content.Server.Bed.Sleep
public sealed class SleepingSystem : SharedSleepingSystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly ActionsSystem _actionsSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
@@ -182,9 +180,8 @@ namespace Content.Server.Bed.Sleep
var tryingToSleepEvent = new TryingToSleepEvent(uid);
RaiseLocalEvent(uid, ref tryingToSleepEvent);
if (tryingToSleepEvent.Cancelled) return false;
_actionsSystem.RemoveAction(uid, SleepActionId);
if (tryingToSleepEvent.Cancelled)
return false;
EnsureComp<SleepingComponent>(uid);
return true;

View File

@@ -47,7 +47,7 @@ public sealed partial class DragonSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<DragonComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<DragonComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnDragonRift);
SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
@@ -292,7 +292,7 @@ public sealed partial class DragonSystem : EntitySystem
_audioSystem.Play(component.SoundRoar, Filter.Pvs(component.Owner, 4f, EntityManager), component.Owner, true, component.SoundRoar.Params);
}
private void OnStartup(EntityUid uid, DragonComponent component, ComponentStartup args)
private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args)
{
Roar(component);
_actionsSystem.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction);

View File

@@ -31,7 +31,6 @@ namespace Content.Server.GameTicking.Rules;
public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
@@ -55,7 +54,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
SubscribeLocalEvent<RoundStartAttemptEvent>(OnStartAttempt);
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEndText);
SubscribeLocalEvent<ZombifyOnDeathComponent, ZombifySelfActionEvent>(OnZombifySelf);
SubscribeLocalEvent<PendingZombieComponent, ZombifySelfActionEvent>(OnZombifySelf);
}
private void OnRoundEndText(RoundEndTextAppendEvent ev)
@@ -191,10 +190,11 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
InfectInitialPlayers(component);
}
private void OnZombifySelf(EntityUid uid, ZombifyOnDeathComponent component, ZombifySelfActionEvent args)
private void OnZombifySelf(EntityUid uid, PendingZombieComponent component, ZombifySelfActionEvent args)
{
_zombie.ZombifyEntity(uid);
_action.RemoveAction(uid, ZombieRuleComponent.ZombifySelfActionPrototype);
if (component.Action != null)
Del(component.Action.Value);
}
private float GetInfectedFraction(bool includeOffStation = true, bool includeDead = false)
@@ -322,8 +322,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
EnsureComp<ZombifyOnDeathComponent>(ownedEntity);
EnsureComp<IncurableZombieComponent>(ownedEntity);
var inCharacterName = MetaData(ownedEntity).EntityName;
var action = Spawn(ZombieRuleComponent.ZombifySelfActionPrototype);
_action.AddAction(mind.OwnedEntity.Value, action, null);
_action.AddAction(ownedEntity, ref pending.Action, ZombieRuleComponent.ZombifySelfActionPrototype, ownedEntity);
var message = Loc.GetString("zombie-patientzero-role-greeting");
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));

View File

@@ -48,6 +48,7 @@ namespace Content.Server.Ghost
base.Initialize();
SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
SubscribeLocalEvent<GhostComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
SubscribeLocalEvent<GhostComponent, ExaminedEvent>(OnGhostExamine);
@@ -121,18 +122,6 @@ namespace Content.Server.Ghost
var time = _gameTiming.CurTime;
component.TimeOfDeath = time;
// TODO ghost: remove once ghosts are persistent and aren't deleted when returning to body
var action = _actions.AddAction(uid, ref component.ActionEntity, component.Action);
if (action?.UseDelay != null)
{
action.Cooldown = (time, time + action.UseDelay.Value);
Dirty(component.ActionEntity!.Value, action);
}
_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleLightingAction);
_actions.AddAction(uid, ref component.ToggleFoVActionEntity, component.ToggleFoVAction);
_actions.AddAction(uid, ref component.ToggleGhostsActionEntity, component.ToggleGhostsAction);
}
private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
@@ -151,8 +140,7 @@ namespace Content.Server.Ghost
// Entity can't see ghosts anymore.
SetCanSeeGhosts(uid, false);
_actions.RemoveAction(uid, component.ActionEntity);
_actions.RemoveAction(uid, component.BooActionEntity);
}
private void SetCanSeeGhosts(EntityUid uid, bool canSee, EyeComponent? eyeComponent = null)
@@ -166,6 +154,21 @@ namespace Content.Server.Ghost
_eye.SetVisibilityMask(uid, eyeComponent.VisibilityMask & ~(int) VisibilityFlags.Ghost, eyeComponent);
}
private void OnMapInit(EntityUid uid, GhostComponent component, MapInitEvent args)
{
if (_actions.AddAction(uid, ref component.BooActionEntity, out var act, component.BooAction)
&& act.UseDelay != null)
{
var start = _gameTiming.CurTime;
var end = start + act.UseDelay.Value;
_actions.SetCooldown(component.BooActionEntity.Value, start, end);
}
_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleLightingAction);
_actions.AddAction(uid, ref component.ToggleFoVActionEntity, component.ToggleFoVAction);
_actions.AddAction(uid, ref component.ToggleGhostsActionEntity, component.ToggleGhostsAction);
}
private void OnGhostExamine(EntityUid uid, GhostComponent component, ExaminedEvent args)
{
var timeSinceDeath = _gameTiming.RealTime.Subtract(component.TimeOfDeath);

View File

@@ -22,6 +22,7 @@ namespace Content.Server.Light.EntitySystems
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
@@ -97,7 +98,7 @@ namespace Content.Server.Light.EntitySystems
private void OnMapInit(EntityUid uid, HandheldLightComponent component, MapInitEvent args)
{
_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
_actionContainer.EnsureAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
}
private void OnShutdown(EntityUid uid, HandheldLightComponent component, ComponentShutdown args)

View File

@@ -46,12 +46,13 @@ public sealed class MagicSystem : EntitySystem
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpellbookComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SpellbookComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<SpellbookComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<SpellbookComponent, SpellbookDoAfterEvent>(OnDoAfter);
@@ -69,18 +70,36 @@ public sealed class MagicSystem : EntitySystem
if (args.Handled || args.Cancelled)
return;
_actionsSystem.AddActions(args.Args.User, component.Spells, component.LearnPermanently ? null : uid);
args.Handled = true;
if (!component.LearnPermanently)
{
_actionsSystem.GrantActions(args.Args.User, component.Spells, uid);
return;
}
private void OnInit(EntityUid uid, SpellbookComponent component, ComponentInit args)
{
//Negative charges means the spell can be used without it running out.
foreach (var (id, charges) in component.SpellActions)
{
var spell = Spawn(id);
EntityUid? actionId = null;
if (_actionsSystem.AddAction(uid, ref actionId, id))
_actionsSystem.SetCharges(actionId, charges < 0 ? null : charges);
}
component.SpellActions.Clear();
}
private void OnInit(EntityUid uid, SpellbookComponent component, MapInitEvent args)
{
if (!component.LearnPermanently)
return;
foreach (var (id, charges) in component.SpellActions)
{
var spell = _actionContainer.AddAction(uid, id);
if (spell == null)
continue;
_actionsSystem.SetCharges(spell, charges < 0 ? null : charges);
component.Spells.Add(spell);
component.Spells.Add(spell.Value);
}
}

View File

@@ -25,5 +25,7 @@ namespace Content.Server.Polymorph.Components
/// </summary>
[DataField("time")]
public float Time;
[DataField] public EntityUid? Action;
}
}

View File

@@ -1,3 +1,4 @@
using System.Linq;
using Content.Server.Actions;
using Content.Server.Humanoid;
using Content.Server.Inventory;
@@ -29,6 +30,7 @@ namespace Content.Server.Polymorph.Systems
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly SharedBuckleSystem _buckle = default!;
[Dependency] private readonly ContainerSystem _container = default!;
@@ -53,7 +55,7 @@ namespace Content.Server.Polymorph.Systems
SubscribeLocalEvent<PolymorphableComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<PolymorphableComponent, PolymorphActionEvent>(OnPolymorphActionEvent);
SubscribeLocalEvent<PolymorphedEntityComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<PolymorphedEntityComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<PolymorphedEntityComponent, BeforeFullyEatenEvent>(OnBeforeFullyEaten);
SubscribeLocalEvent<PolymorphedEntityComponent, BeforeFullySlicedEvent>(OnBeforeFullySliced);
SubscribeLocalEvent<PolymorphedEntityComponent, RevertPolymorphActionEvent>(OnRevertPolymorphActionEvent);
@@ -85,7 +87,7 @@ namespace Content.Server.Polymorph.Systems
Revert(uid, component);
}
public void OnStartup(EntityUid uid, PolymorphedEntityComponent component, ComponentStartup args)
private void OnMapInit(EntityUid uid, PolymorphedEntityComponent component, MapInitEvent args)
{
if (!_proto.TryIndex(component.Prototype, out PolymorphPrototype? proto))
{
@@ -98,14 +100,11 @@ namespace Content.Server.Polymorph.Systems
if (proto.Forced)
return;
var actionId = Spawn(RevertPolymorphId);
if (_actions.TryGetActionData(actionId, out var action))
if (_actions.AddAction(uid, ref component.Action, out var action, RevertPolymorphId))
{
action.EntityIcon = component.Parent;
action.UseDelay = TimeSpan.FromSeconds(proto.Delay);
}
_actions.AddAction(uid, actionId, null, null, action);
}
private void OnBeforeFullyEaten(EntityUid uid, PolymorphedEntityComponent comp, BeforeFullyEatenEvent args)
@@ -332,20 +331,26 @@ namespace Content.Server.Polymorph.Systems
if (!TryComp<PolymorphableComponent>(target, out var polycomp))
return;
var entproto = _proto.Index<EntityPrototype>(polyproto.Entity);
var actionId = Spawn(RevertPolymorphId);
if (_actions.TryGetActionData(actionId, out var baseAction) &&
baseAction is InstantActionComponent action)
{
action.Event = new PolymorphActionEvent { Prototype = polyproto };
action.Icon = new SpriteSpecifier.EntityPrototype(polyproto.Entity);
_metaData.SetEntityName(actionId, Loc.GetString("polymorph-self-action-name", ("target", entproto.Name)));
_metaData.SetEntityDescription(actionId, Loc.GetString("polymorph-self-action-description", ("target", entproto.Name)));
polycomp.PolymorphActions ??= new Dictionary<string, EntityUid>();
polycomp.PolymorphActions.Add(id, actionId);
_actions.AddAction(target, actionId, target);
}
if (polycomp.PolymorphActions.ContainsKey(id))
return;
var entproto = _proto.Index<EntityPrototype>(polyproto.Entity);
EntityUid? actionId = default!;
if (!_actions.AddAction(target, ref actionId, RevertPolymorphId, target))
return;
polycomp.PolymorphActions.Add(id, actionId.Value);
_metaData.SetEntityName(actionId.Value, Loc.GetString("polymorph-self-action-name", ("target", entproto.Name)));
_metaData.SetEntityDescription(actionId.Value, Loc.GetString("polymorph-self-action-description", ("target", entproto.Name)));
if (!_actions.TryGetActionData(actionId, out var baseAction))
return;
baseAction.Icon = new SpriteSpecifier.EntityPrototype(polyproto.Entity);
if (baseAction is InstantActionComponent action)
action.Event = new PolymorphActionEvent { Prototype = polyproto };
}
[PublicAPI]

View File

@@ -91,7 +91,7 @@ public sealed partial class RevenantSystem : EntitySystem
private void OnMapInit(EntityUid uid, RevenantComponent component, MapInitEvent args)
{
_action.AddAction(uid, Spawn(RevenantShopId), null);
_action.AddAction(uid, ref component.Action, RevenantShopId);
}
private void OnStatusAdded(EntityUid uid, RevenantComponent component, StatusEffectAddedEvent args)

View File

@@ -59,11 +59,10 @@ public sealed partial class BorgSystem
{
var chassis = args.ChassisEnt;
var action = _actions.AddAction(chassis, ref component.ModuleSwapActionEntity, component.ModuleSwapActionId, uid);
if (action != null)
if (_actions.AddAction(chassis, ref component.ModuleSwapActionEntity, out var action, component.ModuleSwapActionId, uid))
{
action.EntityIcon = uid;
Dirty(component.ModuleSwapActionEntity!.Value, action);
Dirty(component.ModuleSwapActionEntity.Value, action);
}
if (!TryComp(chassis, out BorgChassisComponent? chassisComp))

View File

@@ -163,7 +163,8 @@ public sealed partial class StoreSystem
//give action
if (!string.IsNullOrWhiteSpace(listing.ProductAction))
{
_actions.AddAction(buyer, Spawn(listing.ProductAction), null);
// I guess we just allow duplicate actions?
_actions.AddAction(buyer, listing.ProductAction);
}
//broadcast event

View File

@@ -12,7 +12,7 @@ public sealed class IntrinsicUISystem : EntitySystem
public override void Initialize()
{
SubscribeLocalEvent<IntrinsicUIComponent, ComponentStartup>(OnGetActions);
SubscribeLocalEvent<IntrinsicUIComponent, MapInitEvent>(InitActions);
SubscribeLocalEvent<IntrinsicUIComponent, ToggleIntrinsicUIEvent>(OnActionToggle);
}
@@ -21,14 +21,11 @@ public sealed class IntrinsicUISystem : EntitySystem
args.Handled = InteractUI(uid, args.Key, component);
}
private void OnGetActions(EntityUid uid, IntrinsicUIComponent component, ComponentStartup args)
private void InitActions(EntityUid uid, IntrinsicUIComponent component, MapInitEvent args)
{
if (!TryComp<ActionsComponent>(uid, out var actions))
return;
foreach (var entry in component.UIs)
{
_actionsSystem.AddAction(uid, ref entry.ToggleActionEntity, entry.ToggleAction, null, actions);
_actionsSystem.AddAction(uid, ref entry.ToggleActionEntity, entry.ToggleAction);
}
}

View File

@@ -51,4 +51,6 @@ public sealed partial class PendingZombieComponent : Component
"zombie-infection-warning",
"zombie-infection-underway"
};
[DataField] public EntityUid? Action;
}

View File

@@ -0,0 +1,17 @@
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
namespace Content.Shared.Actions;
/// <summary>
/// This component indicates that this entity contains actions inside of some container.
/// </summary>
[NetworkedComponent, RegisterComponent]
[Access(typeof(ActionContainerSystem), typeof(SharedActionsSystem))]
public sealed partial class ActionsContainerComponent : Component
{
public const string ContainerId = "actions";
[ViewVariables]
public Container Container = default!;
}

View File

@@ -0,0 +1,214 @@
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Actions;
/// <summary>
/// Handles storing & spawning action entities in a container.
/// </summary>
public sealed class ActionContainerSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly INetManager _netMan = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ActionsContainerComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<ActionsContainerComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<ActionsContainerComponent, EntRemovedFromContainerMessage>(OnEntityRemoved);
SubscribeLocalEvent<ActionsContainerComponent, EntInsertedIntoContainerMessage>(OnEntityInserted);
}
/// <summary>
/// Spawns a new action entity and adds it to the given container.
/// </summary>
public EntityUid? AddAction(EntityUid uid, string actionPrototypeId, ActionsContainerComponent? comp = null)
{
EntityUid? result = default;
EnsureAction(uid, ref result, actionPrototypeId, comp);
return result;
}
/// <summary>
/// Ensures that a given entityUid refers to a valid entity action contained by the given container.
/// If the entity does not exist, it will attempt to spawn a new action.
/// Returns false if the given entity exists, but is not in a valid state.
/// </summary>
public bool EnsureAction(EntityUid uid,
[NotNullWhen(true)] ref EntityUid? actionId,
string actionPrototypeId,
ActionsContainerComponent? comp = null)
{
return EnsureAction(uid, ref actionId, out _, actionPrototypeId, comp);
}
/// <inheritdoc cref="EnsureAction(Robust.Shared.GameObjects.EntityUid,ref System.Nullable{Robust.Shared.GameObjects.EntityUid},string?,Content.Shared.Actions.ActionsContainerComponent?)"/>
public bool EnsureAction(EntityUid uid,
[NotNullWhen(true)] ref EntityUid? actionId,
[NotNullWhen(true)] out BaseActionComponent? action,
string? actionPrototypeId,
ActionsContainerComponent? comp = null)
{
action = null;
DebugTools.Assert(comp == null || comp.Owner == uid);
comp ??= EnsureComp<ActionsContainerComponent>(uid);
if (Exists(actionId))
{
if (!comp.Container.Contains(actionId.Value))
{
Log.Error($"Action {ToPrettyString(actionId.Value)} is not contained in the expected container {ToPrettyString(uid)}");
return false;
}
if (!_actions.TryGetActionData(actionId, out action))
return false;
DebugTools.Assert(Transform(actionId.Value).ParentUid == uid);
DebugTools.Assert(_container.IsEntityInContainer(actionId.Value));
DebugTools.Assert(action.Container == uid);
return true;
}
// Null prototypes are never valid entities, they mean that someone didn't provide a proper prototype.
if (actionPrototypeId == null)
return false;
// Client cannot predict entity spawning.
if (_netMan.IsClient && !IsClientSide(uid))
return false;
actionId = Spawn(actionPrototypeId);
if (AddAction(uid, actionId.Value, action, comp) && _actions.TryGetActionData(actionId, out action))
return true;
Del(actionId.Value);
actionId = null;
return false;
}
/// <summary>
/// Adds a pre-existing action to an action container.
/// </summary>
public bool AddAction(EntityUid uid, EntityUid actionId, BaseActionComponent? action = null, ActionsContainerComponent? comp = null)
{
if (!_actions.ResolveActionData(actionId, ref action))
return false;
if (action.Container != null)
{
Log.Error($"Attempted to insert an action {ToPrettyString(actionId)} that was already in a container {ToPrettyString(action.Container.Value)}");
return false;
}
DebugTools.Assert(comp == null || comp.Owner == uid);
comp ??= EnsureComp<ActionsContainerComponent>(uid);
if (!comp.Container.Insert(actionId))
{
Log.Error($"Failed to insert action {ToPrettyString(actionId)} into {ToPrettyString(uid)}");
return false;
}
// Container insert events should have updated the component's fields:
DebugTools.Assert(comp.Container.Contains(actionId));
DebugTools.Assert(action.Container == uid);
return true;
}
private void OnInit(EntityUid uid, ActionsContainerComponent component, ComponentInit args)
{
component.Container = _container.EnsureContainer<Container>(uid, ActionsContainerComponent.ContainerId);
}
private void OnShutdown(EntityUid uid, ActionsContainerComponent component, ComponentShutdown args)
{
component.Container.Shutdown();
}
private void OnEntityInserted(EntityUid uid, ActionsContainerComponent component, EntInsertedIntoContainerMessage args)
{
if (args.Container.ID != ActionsContainerComponent.ContainerId)
return;
if (!_actions.TryGetActionData(args.Entity, out var data))
return;
DebugTools.Assert(data.AttachedEntity == null || data.Container != EntityUid.Invalid);
DebugTools.Assert(data.Container == null || data.Container == uid);
data.Container = uid;
Dirty(uid, component);
var ev = new ActionAddedEvent(args.Entity, data);
RaiseLocalEvent(uid, ref ev);
}
private void OnEntityRemoved(EntityUid uid, ActionsContainerComponent component, EntRemovedFromContainerMessage args)
{
if (args.Container.ID != ActionsContainerComponent.ContainerId)
return;
// Actions should only be getting removed while terminating or moving outside of PVS range.
DebugTools.Assert(Terminating(args.Entity)
|| _netMan.IsServer // I love gibbing code
|| _timing.ApplyingState);
if (!_actions.TryGetActionData(args.Entity, out var data, false))
return;
// No event - the only entity that should care about this is the entity that the action was provided to.
if (data.AttachedEntity != null)
_actions.RemoveAction(data.AttachedEntity.Value, args.Entity, null, data);
var ev = new ActionRemovedEvent(args.Entity, data);
RaiseLocalEvent(uid, ref ev);
if (_netMan.IsServer)
{
// TODO Actions
// log an error or warning here once gibbing code is fixed.
QueueDel(uid);
}
}
}
/// <summary>
/// Raised directed at an action container when a new action entity gets inserted.
/// </summary>
[ByRefEvent]
public readonly struct ActionAddedEvent
{
public readonly EntityUid Action;
public readonly BaseActionComponent Component;
public ActionAddedEvent(EntityUid action, BaseActionComponent component)
{
Action = action;
Component = component;
}
}
/// <summary>
/// Raised directed at an action container when an action entity gets removed.
/// </summary>
[ByRefEvent]
public readonly struct ActionRemovedEvent
{
public readonly EntityUid Action;
public readonly BaseActionComponent Component;
public ActionRemovedEvent(EntityUid action, BaseActionComponent component)
{
Action = action;
Component = component;
}
}

View File

@@ -2,7 +2,6 @@ using Content.Shared.Hands;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions;
@@ -18,8 +17,7 @@ namespace Content.Shared.Actions;
/// </remarks>
public sealed class GetItemActionsEvent : EntityEventArgs
{
private readonly IEntityManager _entities;
private readonly INetManager _net;
private readonly ActionContainerSystem _system;
public readonly SortedSet<EntityUid> Actions = new();
/// <summary>
@@ -27,6 +25,12 @@ public sealed class GetItemActionsEvent : EntityEventArgs
/// </summary>
public EntityUid User;
/// <summary>
/// The entity that is being asked to provide the actions. This is used as a default argument to <see cref="AddAction(ref System.Nullable{Robust.Shared.GameObjects.EntityUid},string,Robust.Shared.GameObjects.EntityUid)"/>.
/// I.e., if a new action needs to be spawned, then it will be inserted into this entity unless otherwise specified.
/// </summary>
public EntityUid Provider;
/// <summary>
/// Slot flags for the inventory slot that this item got equipped to. Null if not in a slot (i.e., if equipped to hands).
/// </summary>
@@ -37,25 +41,36 @@ public sealed class GetItemActionsEvent : EntityEventArgs
/// </summary>
public bool InHands => SlotFlags == null;
public GetItemActionsEvent(IEntityManager entities, INetManager net, EntityUid user, SlotFlags? slotFlags = null)
public GetItemActionsEvent(ActionContainerSystem system, EntityUid user, EntityUid provider, SlotFlags? slotFlags = null)
{
_entities = entities;
_net = net;
_system = system;
User = user;
Provider = provider;
SlotFlags = slotFlags;
}
public void AddAction(ref EntityUid? actionId, string? prototypeId)
/// <summary>
/// Grant the given action. If the EntityUid does not refer to a valid action entity, it will create a new action and
/// store it in <see cref="container"/>.
/// </summary>
public void AddAction(ref EntityUid? actionId, string prototypeId, EntityUid container)
{
if (_entities.Deleted(actionId))
{
if (string.IsNullOrWhiteSpace(prototypeId) || _net.IsClient)
return;
actionId = _entities.Spawn(prototypeId);
if (_system.EnsureAction(container, ref actionId, prototypeId))
Actions.Add(actionId.Value);
}
Actions.Add(actionId.Value);
/// <summary>
/// Grant the given action. If the EntityUid does not refer to a valid action entity, it will create a new action and
/// store it in <see cref="Provider"/>.
/// </summary>
public void AddAction(ref EntityUid? actionId, string prototypeId)
{
AddAction(ref actionId, prototypeId, Provider);
}
public void AddAction(EntityUid actionId)
{
Actions.Add(actionId);
}
}

View File

@@ -9,13 +9,10 @@ namespace Content.Shared.Actions;
public sealed partial class ActionsComponent : Component
{
/// <summary>
/// Handled on the client to track added and removed actions.
/// List of actions currently granted to this entity.
/// On the client, this may contain a mixture of client-side and networked entities.
/// </summary>
[ViewVariables] public readonly Dictionary<EntityUid, ActionMetaData> OldClientActions = new();
[ViewVariables] public readonly HashSet<EntityUid> Actions = new();
public override bool SendOnlyToOwner => true;
[DataField] public HashSet<EntityUid> Actions = new();
}
[Serializable, NetSerializable]
@@ -29,7 +26,7 @@ public sealed class ActionsComponentState : ComponentState
}
}
public readonly record struct ActionMetaData(bool ClientExclusive, bool AutoRemove);
public readonly record struct ActionMetaData(bool ClientExclusive);
/// <summary>
/// Determines how the action icon appears in the hotbar for item actions.

View File

@@ -5,6 +5,9 @@ using Robust.Shared.Utility;
namespace Content.Shared.Actions;
// TODO this should be an IncludeDataFields of each action component type, not use inheritance
// TODO add access attribute. Need to figure out what to do with decal & mapping actions.
// [Access(typeof(SharedActionsSystem))]
public abstract partial class BaseActionComponent : Component
{
public abstract BaseActionEvent? BaseEvent { get; }
@@ -46,11 +49,13 @@ public abstract partial class BaseActionComponent : Component
/// The toggle can set directly via <see cref="SharedActionsSystem.SetToggled"/>, but it will also be
/// automatically toggled for targeted-actions while selecting a target.
/// </remarks>
[DataField]
public bool Toggled;
/// <summary>
/// The current cooldown on the action.
/// </summary>
// TODO serialization
public (TimeSpan Start, TimeSpan End)? Cooldown;
/// <summary>
@@ -65,21 +70,34 @@ public abstract partial class BaseActionComponent : Component
[DataField("charges")] public int? Charges;
/// <summary>
/// The entity that enables / provides this action. If the action is innate, this may be the user themselves. If
/// this action has no provider (e.g., mapping tools), the this will result in broadcast events.
/// The entity that contains this action. If the action is innate, this may be the user themselves.
/// This should almost always be non-null.
/// </summary>
public EntityUid? Provider;
[Access(typeof(ActionContainerSystem), typeof(SharedActionsSystem))]
[DataField]
public EntityUid? Container;
/// <summary>
/// Entity to use for the action icon. Defaults to using <see cref="Provider"/>.
/// Entity to use for the action icon. If no entity is provided and the <see cref="Container"/> differs from
/// <see cref="AttachedEntity"/>, then it will default to using <see cref="Container"/>
/// </summary>
public EntityUid? EntityIcon
{
get => _entityIcon ?? Provider;
set => _entityIcon = value;
get
{
if (EntIcon != null)
return EntIcon;
if (AttachedEntity != Container)
return Container;
return null;
}
set => EntIcon = value;
}
private EntityUid? _entityIcon;
[DataField]
public EntityUid? EntIcon;
/// <summary>
/// Whether the action system should block this action if the user cannot currently interact. Some spells or
@@ -88,7 +106,7 @@ public abstract partial class BaseActionComponent : Component
[DataField("checkCanInteract")] public bool CheckCanInteract = true;
/// <summary>
/// If true, will simply execute the action locally without sending to the server.
/// If true, this will cause the action to only execute locally without ever notifying the server.
/// </summary>
[DataField("clientExclusive")] public bool ClientExclusive = false;
@@ -107,24 +125,10 @@ public abstract partial class BaseActionComponent : Component
/// </summary>
[DataField("autoPopulate")] public bool AutoPopulate = true;
/// <summary>
/// Whether or not to automatically remove this action to the action bar when it becomes unavailable.
/// Temporary actions are deleted when they get removed a <see cref="ActionsComponent"/>.
/// </summary>
[DataField("autoRemove")] public bool AutoRemove = true;
/// <summary>
/// Temporary actions are removed from the action component when removed from the action-bar/GUI. Currently,
/// should only be used for client-exclusive actions (server is not notified).
/// </summary>
/// <remarks>
/// Currently there is no way for a player to just voluntarily remove actions. They can hide them from the
/// toolbar, but not actually remove them. This is undesirable for things like dynamically added mapping
/// entity-selection actions, as the # of actions would just keep increasing.
/// </remarks>
[DataField("temporary")] public bool Temporary;
// TODO re-add support for this
// UI refactor seems to have just broken it.
/// <summary>
/// Determines the appearance of the entity-icon for actions that are enabled via some entity.
@@ -149,20 +153,22 @@ public abstract class BaseActionComponentState : ComponentState
public (TimeSpan Start, TimeSpan End)? Cooldown;
public TimeSpan? UseDelay;
public int? Charges;
public NetEntity? Provider;
public NetEntity? Container;
public NetEntity? EntityIcon;
public bool CheckCanInteract;
public bool ClientExclusive;
public int Priority;
public NetEntity? AttachedEntity;
public bool AutoPopulate;
public bool AutoRemove;
public bool Temporary;
public ItemActionIconStyle ItemIconStyle;
public SoundSpecifier? Sound;
protected BaseActionComponentState(BaseActionComponent component, IEntityManager entManager)
{
Container = entManager.GetNetEntity(component.Container);
EntityIcon = entManager.GetNetEntity(component.EntIcon);
AttachedEntity = entManager.GetNetEntity(component.AttachedEntity);
Icon = component.Icon;
IconOn = component.IconOn;
IconColor = component.IconColor;
@@ -172,20 +178,10 @@ public abstract class BaseActionComponentState : ComponentState
Cooldown = component.Cooldown;
UseDelay = component.UseDelay;
Charges = component.Charges;
// TODO ACTION REFACTOR fix bugs
if (entManager.TryGetNetEntity(component.Provider, out var provider))
Provider = provider;
if (entManager.TryGetNetEntity(component.EntityIcon, out var icon))
EntityIcon = icon;
if (entManager.TryGetNetEntity(component.AttachedEntity, out var attached))
AttachedEntity = attached;
CheckCanInteract = component.CheckCanInteract;
ClientExclusive = component.ClientExclusive;
Priority = component.Priority;
AutoPopulate = component.AutoPopulate;
AutoRemove = component.AutoRemove;
Temporary = component.Temporary;
ItemIconStyle = component.ItemIconStyle;
Sound = component.Sound;

View File

@@ -10,7 +10,6 @@ using Content.Shared.Inventory.Events;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -18,18 +17,15 @@ namespace Content.Shared.Actions;
public abstract class SharedActionsSystem : EntitySystem
{
private const string ActionContainerId = "ActionContainer";
private const string ProvidedActionContainerId = "ProvidedActionContainer";
[Dependency] protected readonly IGameTiming GameTiming = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
public override void Initialize()
{
@@ -40,26 +36,16 @@ public abstract class SharedActionsSystem : EntitySystem
SubscribeLocalEvent<ActionsComponent, DidUnequipEvent>(OnDidUnequip);
SubscribeLocalEvent<ActionsComponent, DidUnequipHandEvent>(OnHandUnequipped);
SubscribeLocalEvent<ActionsComponent, MapInitEvent>(OnActionsMapInit);
SubscribeLocalEvent<ActionsComponent, ComponentGetState>(OnActionsGetState);
SubscribeLocalEvent<ActionsComponent, ComponentShutdown>(OnActionsShutdown);
SubscribeLocalEvent<InstantActionComponent, ComponentGetState>(OnInstantGetState);
SubscribeLocalEvent<EntityTargetActionComponent, ComponentGetState>(OnEntityTargetGetState);
SubscribeLocalEvent<WorldTargetActionComponent, ComponentGetState>(OnWorldTargetGetState);
SubscribeLocalEvent<InstantActionComponent, ComponentHandleState>(OnInstantHandleState);
SubscribeLocalEvent<EntityTargetActionComponent, ComponentHandleState>(OnEntityTargetHandleState);
SubscribeLocalEvent<WorldTargetActionComponent, ComponentHandleState>(OnWorldTargetHandleState);
SubscribeLocalEvent<InstantActionComponent, GetActionDataEvent>(OnGetActionData);
SubscribeLocalEvent<EntityTargetActionComponent, GetActionDataEvent>(OnGetActionData);
SubscribeLocalEvent<WorldTargetActionComponent, GetActionDataEvent>(OnGetActionData);
SubscribeLocalEvent<InstantActionComponent, EntGotRemovedFromContainerMessage>(OnEntGotRemovedFromContainer);
SubscribeLocalEvent<EntityTargetActionComponent, EntGotRemovedFromContainerMessage>(OnEntGotRemovedFromContainer);
SubscribeLocalEvent<WorldTargetActionComponent, EntGotRemovedFromContainerMessage>(OnEntGotRemovedFromContainer);
SubscribeAllEvent<RequestPerformActionEvent>(OnActionRequest);
}
@@ -78,117 +64,43 @@ public abstract class SharedActionsSystem : EntitySystem
args.State = new WorldTargetActionComponentState(component, EntityManager);
}
private void BaseHandleState<T>(EntityUid uid, BaseActionComponent component, BaseActionComponentState state) where T : BaseActionComponent
{
component.Icon = state.Icon;
component.IconOn = state.IconOn;
component.IconColor = state.IconColor;
component.Keywords = new HashSet<string>(state.Keywords);
component.Enabled = state.Enabled;
component.Toggled = state.Toggled;
component.Cooldown = state.Cooldown;
component.UseDelay = state.UseDelay;
component.Charges = state.Charges;
component.Provider = EnsureEntity<T>(state.Provider, uid);
component.EntityIcon = EnsureEntity<T>(state.EntityIcon, uid);
component.CheckCanInteract = state.CheckCanInteract;
component.ClientExclusive = state.ClientExclusive;
component.Priority = state.Priority;
component.AttachedEntity = EnsureEntity<T>(state.AttachedEntity, uid);
component.AutoPopulate = state.AutoPopulate;
component.AutoRemove = state.AutoRemove;
component.Temporary = state.Temporary;
component.ItemIconStyle = state.ItemIconStyle;
component.Sound = state.Sound;
}
private void OnInstantHandleState(EntityUid uid, InstantActionComponent component, ref ComponentHandleState args)
{
if (args.Current is not InstantActionComponentState state)
return;
BaseHandleState<InstantActionComponent>(uid, component, state);
}
private void OnEntityTargetHandleState(EntityUid uid, EntityTargetActionComponent component, ref ComponentHandleState args)
{
if (args.Current is not EntityTargetActionComponentState state)
return;
BaseHandleState<EntityTargetActionComponent>(uid, component, state);
component.Whitelist = state.Whitelist;
component.CanTargetSelf = state.CanTargetSelf;
}
private void OnWorldTargetHandleState(EntityUid uid, WorldTargetActionComponent component, ref ComponentHandleState args)
{
if (args.Current is not WorldTargetActionComponentState state)
return;
BaseHandleState<WorldTargetActionComponent>(uid, component, state);
}
private void OnGetActionData<T>(EntityUid uid, T component, ref GetActionDataEvent args) where T : BaseActionComponent
{
args.Action = component;
}
private void OnEntGotRemovedFromContainer<T>(EntityUid uid, T component, EntGotRemovedFromContainerMessage args) where T : BaseActionComponent
{
if (args.Container.ID != ProvidedActionContainerId)
return;
if (TryComp(component.AttachedEntity, out ActionsComponent? actions))
{
actions.Actions.Remove(uid);
Dirty(component.AttachedEntity.Value, actions);
if (TryGetActionData(uid, out var action))
action.AttachedEntity = null;
}
}
public BaseActionComponent? GetActionData(EntityUid? actionId)
{
if (actionId == null)
return null;
// TODO split up logic between each action component with different subscriptions
// good luck future coder
var ev = new GetActionDataEvent();
RaiseLocalEvent(actionId.Value, ref ev);
return ev.Action;
}
public bool TryGetActionData(
[NotNullWhen(true)] EntityUid? actionId,
[NotNullWhen(true)] out BaseActionComponent? action)
[NotNullWhen(true)] EntityUid? uid,
[NotNullWhen(true)] out BaseActionComponent? result,
bool logError = true)
{
action = null;
return actionId != null && (action = GetActionData(actionId)) != null;
result = null;
if (!Exists(uid))
return false;
var ev = new GetActionDataEvent();
RaiseLocalEvent(uid.Value, ref ev);
result = ev.Action;
if (result != null)
return true;
Log.Error($"Failed to get action from action entity: {ToPrettyString(uid.Value)}");
return false;
}
protected Container EnsureContainer(EntityUid holderId, EntityUid? providerId)
public bool ResolveActionData(
[NotNullWhen(true)] EntityUid? uid,
[NotNullWhen(true)] ref BaseActionComponent? result,
bool logError = true)
{
return providerId == null
? _containerSystem.EnsureContainer<Container>(holderId, ActionContainerId)
: _containerSystem.EnsureContainer<Container>(providerId.Value, ProvidedActionContainerId);
if (result != null)
{
DebugTools.Assert(result.Owner == uid);
return true;
}
protected bool TryGetContainer(
EntityUid holderId,
[NotNullWhen(true)] out BaseContainer? container,
ContainerManagerComponent? containerManager = null)
{
return _containerSystem.TryGetContainer(holderId, ActionContainerId, out container, containerManager);
}
protected bool TryGetProvidedContainer(
EntityUid providerId,
[NotNullWhen(true)] out BaseContainer? container,
ContainerManagerComponent? containerManager = null)
{
return _containerSystem.TryGetContainer(providerId, ProvidedActionContainerId, out container, containerManager);
return TryGetActionData(uid, out result, logError);
}
public void SetCooldown(EntityUid? actionId, TimeSpan start, TimeSpan end)
@@ -196,8 +108,7 @@ public abstract class SharedActionsSystem : EntitySystem
if (actionId == null)
return;
var action = GetActionData(actionId);
if (action == null)
if (!TryGetActionData(actionId, out var action))
return;
action.Cooldown = (start, end);
@@ -218,25 +129,9 @@ public abstract class SharedActionsSystem : EntitySystem
}
#region ComponentStateManagement
public virtual void Dirty(EntityUid? actionId)
protected virtual void UpdateAction(EntityUid? actionId, BaseActionComponent? action = null)
{
if (!TryGetActionData(actionId, out var action))
return;
Dirty(actionId.Value, action);
if (action.AttachedEntity == null)
return;
var ent = action.AttachedEntity;
if (!TryComp(ent, out ActionsComponent? comp))
{
action.AttachedEntity = null;
return;
}
Dirty(action.AttachedEntity.Value, comp);
// See client-side code.
}
public void SetToggled(EntityUid? actionId, bool toggled)
@@ -248,6 +143,7 @@ public abstract class SharedActionsSystem : EntitySystem
}
action.Toggled = toggled;
UpdateAction(actionId, action);
Dirty(actionId.Value, action);
}
@@ -260,6 +156,7 @@ public abstract class SharedActionsSystem : EntitySystem
}
action.Enabled = enabled;
UpdateAction(actionId, action);
Dirty(actionId.Value, action);
}
@@ -272,25 +169,15 @@ public abstract class SharedActionsSystem : EntitySystem
}
action.Charges = charges;
UpdateAction(actionId, action);
Dirty(actionId.Value, action);
}
private void OnActionsMapInit(EntityUid uid, ActionsComponent component, MapInitEvent args)
{
EnsureContainer(uid, null);
}
private void OnActionsGetState(EntityUid uid, ActionsComponent component, ref ComponentGetState args)
{
args.State = new ActionsComponentState(GetNetEntitySet(component.Actions));
}
private void OnActionsShutdown(EntityUid uid, ActionsComponent component, ComponentShutdown args)
{
if (TryGetContainer(uid, out var container))
container.Shutdown(EntityManager);
}
#endregion
#region Execution
@@ -321,8 +208,12 @@ public abstract class SharedActionsSystem : EntitySystem
return;
}
var action = GetActionData(actionEnt);
if (action == null || !action.Enabled)
if (!TryGetActionData(actionEnt, out var action))
return;
DebugTools.Assert(action.AttachedEntity == user);
if (!action.Enabled)
return;
var curTime = GameTiming.CurTime;
@@ -349,16 +240,8 @@ public abstract class SharedActionsSystem : EntitySystem
if (!ValidateEntityTarget(user, entityTarget, entityAction))
return;
if (action.Provider == null)
{
_adminLogger.Add(LogType.Action,
$"{ToPrettyString(user):user} is performing the {name:action} action targeted at {ToPrettyString(entityTarget):target}.");
}
else
{
_adminLogger.Add(LogType.Action,
$"{ToPrettyString(user):user} is performing the {name:action} action (provided by {ToPrettyString(action.Provider.Value):provider}) targeted at {ToPrettyString(entityTarget):target}.");
}
$"{ToPrettyString(user):user} is performing the {name:action} action (provided by {ToPrettyString(action.Container ?? user):provider}) targeted at {ToPrettyString(entityTarget):target}.");
if (entityAction.Event != null)
{
@@ -381,16 +264,8 @@ public abstract class SharedActionsSystem : EntitySystem
if (!ValidateWorldTarget(user, entityCoordinatesTarget, worldAction))
return;
if (action.Provider == null)
{
_adminLogger.Add(LogType.Action,
$"{ToPrettyString(user):user} is performing the {name:action} action targeted at {entityCoordinatesTarget:target}.");
}
else
{
_adminLogger.Add(LogType.Action,
$"{ToPrettyString(user):user} is performing the {name:action} action (provided by {ToPrettyString(action.Provider.Value):provider}) targeted at {entityCoordinatesTarget:target}.");
}
$"{ToPrettyString(user):user} is performing the {name:action} action (provided by {ToPrettyString(action.Container ?? user):provider}) targeted at {entityCoordinatesTarget:target}.");
if (worldAction.Event != null)
{
@@ -404,16 +279,8 @@ public abstract class SharedActionsSystem : EntitySystem
if (action.CheckCanInteract && !_actionBlockerSystem.CanInteract(user, null))
return;
if (action.Provider == null)
{
_adminLogger.Add(LogType.Action,
$"{ToPrettyString(user):user} is performing the {name:action} action.");
}
else
{
_adminLogger.Add(LogType.Action,
$"{ToPrettyString(user):user} is performing the {name:action} action provided by {ToPrettyString(action.Provider.Value):provider}.");
}
$"{ToPrettyString(user):user} is performing the {name:action} action provided by {ToPrettyString(action.Container ?? user):provider}.");
performEvent = instantAction.Event;
break;
@@ -493,17 +360,18 @@ public abstract class SharedActionsSystem : EntitySystem
var toggledBefore = action.Toggled;
// Note that attached entity is allowed to be null here.
if (action.AttachedEntity != null && action.AttachedEntity != performer)
{
Log.Error($"{ToPrettyString(performer)} is attempting to perform an action {ToPrettyString(actionId)} that is attached to another entity {ToPrettyString(action.AttachedEntity.Value)}");
return;
}
if (actionEvent != null)
{
// This here is required because of client-side prediction (RaisePredictiveEvent results in event re-use).
actionEvent.Handled = false;
var provider = action.Provider;
if (provider == null)
RaiseLocalEvent(performer, (object) actionEvent, broadcast: true);
else
RaiseLocalEvent(provider.Value, (object) actionEvent, broadcast: true);
RaiseLocalEvent(action.Container ?? performer, (object) actionEvent, broadcast: true);
handled = actionEvent.Handled;
}
@@ -540,91 +408,129 @@ public abstract class SharedActionsSystem : EntitySystem
#endregion
#region AddRemoveActions
/// <summary>
/// Add an action to an action holder.
/// If the holder has no actions component, this will give them one.
/// </summary>
public BaseActionComponent? AddAction(EntityUid holderId, ref EntityUid? actionId, string? actionPrototypeId, EntityUid? provider = null, ActionsComponent? holderComp = null)
public EntityUid? AddAction(EntityUid performer,
string? actionPrototypeId,
EntityUid container = default,
ActionsComponent? component = null)
{
if (Deleted(actionId))
{
if (_net.IsClient)
return null;
if (string.IsNullOrWhiteSpace(actionPrototypeId))
return null;
actionId = Spawn(actionPrototypeId);
}
AddAction(holderId, actionId.Value, provider, holderComp);
return GetActionData(actionId);
EntityUid? actionId = null;
AddAction(performer, ref actionId, out _, actionPrototypeId, container, component);
return actionId;
}
/// <summary>
/// Add an action to an action holder.
/// Adds an action to an action holder. If the given entity does not exist, it will attempt to spawn one.
/// If the holder has no actions component, this will give them one.
/// </summary>
/// <param name="holderId">Entity to receive the actions</param>
/// <param name="performer">Entity to receive the actions</param>
/// <param name="actionId">Action entity to add</param>
/// <param name="provider">The entity that enables these actions (e.g., flashlight). May be null (innate actions).</param>
/// <param name="holder">Component of <see cref="holderId"/></param>
/// <param name="action">Component of <see cref="actionId"/></param>
/// <param name="actionContainer">Action container of <see cref="holderId"/></param>
public virtual void AddAction(EntityUid holderId, EntityUid actionId, EntityUid? provider, ActionsComponent? holder = null, BaseActionComponent? action = null, bool dirty = true, BaseContainer? actionContainer = null)
/// <param name="component">The <see cref="performer"/>'s action component of </param>
/// <param name="actionPrototypeId">The action entity prototype id to use if <see cref="actionId"/> is invalid.</param>
/// <param name="container">The entity that contains/enables this action (e.g., flashlight)..</param>
public bool AddAction(EntityUid performer,
[NotNullWhen(true)] ref EntityUid? actionId,
string? actionPrototypeId,
EntityUid container = default,
ActionsComponent? component = null)
{
action ??= GetActionData(actionId);
// TODO remove when action subscriptions are split up
if (action == null)
{
Log.Warning($"No {nameof(BaseActionComponent)} found on entity {actionId}");
return;
return AddAction(performer, ref actionId, out _, actionPrototypeId, container, component);
}
holder ??= EnsureComp<ActionsComponent>(holderId);
action.Provider = provider;
action.AttachedEntity = holderId;
Dirty(actionId, action);
actionContainer ??= EnsureContainer(holderId, provider);
AddActionInternal(holderId, actionId, actionContainer, holder);
if (dirty)
Dirty(holderId, holder);
}
protected virtual void AddActionInternal(EntityUid holderId, EntityUid actionId, BaseContainer container, ActionsComponent holder)
/// <inheritdoc cref="AddAction(Robust.Shared.GameObjects.EntityUid,ref System.Nullable{Robust.Shared.GameObjects.EntityUid},string?,Robust.Shared.GameObjects.EntityUid,Content.Shared.Actions.ActionsComponent?)"/>
public bool AddAction(EntityUid performer,
[NotNullWhen(true)] ref EntityUid? actionId,
[NotNullWhen(true)] out BaseActionComponent? action,
string? actionPrototypeId,
EntityUid container = default,
ActionsComponent? component = null)
{
container.Insert(actionId);
holder.Actions.Add(actionId);
Dirty(holderId, holder);
if (!container.IsValid())
container = performer;
if (!_actionContainer.EnsureAction(container, ref actionId, out action, actionPrototypeId))
return false;
return AddActionDirect(performer, actionId.Value, component, action);
}
/// <summary>
/// Add actions to an action component. If the entity has no action component, this will give them one.
/// Adds a pre-existing action.
/// </summary>
/// <param name="holderId">Entity to receive the actions</param>
/// <param name="actions">The actions to add</param>
/// <param name="provider">The entity that enables these actions (e.g., flashlight). May be null (innate actions).</param>
public void AddActions(EntityUid holderId, IEnumerable<EntityUid> actions, EntityUid? provider, ActionsComponent? comp = null, bool dirty = true)
public bool AddAction(EntityUid performer,
EntityUid actionId,
EntityUid container,
ActionsComponent? comp = null,
BaseActionComponent? action = null,
ActionsContainerComponent? containerComp = null
)
{
comp ??= EnsureComp<ActionsComponent>(holderId);
if (!ResolveActionData(actionId, ref action))
return false;
var allClientExclusive = true;
var container = EnsureContainer(holderId, provider);
if (action.Container != container
|| !Resolve(container, ref containerComp)
|| !containerComp.Container.Contains(actionId))
{
Log.Error($"Attempted to add an action with an invalid container: {ToPrettyString(actionId)}");
return false;
}
return AddActionDirect(performer, actionId, comp, action);
}
/// <summary>
/// Adds a pre-existing action. This also bypasses the requirement that the given action must be stored in a
/// valid action container.
/// </summary>
public bool AddActionDirect(EntityUid performer,
EntityUid actionId,
ActionsComponent? comp = null,
BaseActionComponent? action = null)
{
if (!ResolveActionData(actionId, ref action))
return false;
DebugTools.Assert(action.Container == null ||
(TryComp(action.Container, out ActionsContainerComponent? containerComp)
&& containerComp.Container.Contains(actionId)));
DebugTools.Assert(comp == null || comp.Owner == performer);
comp ??= EnsureComp<ActionsComponent>(performer);
action.AttachedEntity = performer;
comp.Actions.Add(actionId);
Dirty(actionId, action);
Dirty(performer, comp);
ActionAdded(performer, actionId, comp, action);
return true;
}
/// <summary>
/// This method gets called after a new action got added.
/// </summary>
protected virtual void ActionAdded(EntityUid performer, EntityUid actionId, ActionsComponent comp, BaseActionComponent action)
{
// See client-side system for UI code.
}
/// <summary>
/// Grant pre-existing actions. If the entity has no action component, this will give them one.
/// </summary>
/// <param name="performer">Entity to receive the actions</param>
/// <param name="actions">The actions to add</param>
/// <param name="container">The entity that enables these actions (e.g., flashlight). May be null (innate actions).</param>
public void GrantActions(EntityUid performer, IEnumerable<EntityUid> actions, EntityUid container, ActionsComponent? comp = null, ActionsContainerComponent? containerComp = null)
{
if (!Resolve(container, ref containerComp))
return;
DebugTools.Assert(comp == null || comp.Owner == performer);
comp ??= EnsureComp<ActionsComponent>(performer);
foreach (var actionId in actions)
{
var action = GetActionData(actionId);
if (action == null)
continue;
AddAction(holderId, actionId, provider, comp, action, false, container);
allClientExclusive = allClientExclusive && action.ClientExclusive;
AddAction(performer, actionId, container, comp, containerComp: containerComp);
}
if (dirty && !allClientExclusive)
Dirty(holderId, comp);
}
public IEnumerable<(EntityUid Id, BaseActionComponent Comp)> GetActions(EntityUid holderId, ActionsComponent? actions = null)
@@ -644,74 +550,72 @@ public abstract class SharedActionsSystem : EntitySystem
/// <summary>
/// Remove any actions that were enabled by some other entity. Useful when unequiping items that grant actions.
/// </summary>
public void RemoveProvidedActions(EntityUid holderId, EntityUid provider, ActionsComponent? comp = null)
public void RemoveProvidedActions(EntityUid performer, EntityUid container, ActionsComponent? comp = null)
{
if (!Resolve(holderId, ref comp, false))
if (!Resolve(performer, ref comp, false))
return;
if (!TryGetProvidedContainer(provider, out var container))
foreach (var actionId in comp.Actions.ToArray())
{
if (!TryGetActionData(actionId, out var action))
return;
foreach (var actionId in container.ContainedEntities.ToArray())
{
var action = GetActionData(actionId);
if (action?.Provider == provider)
RemoveAction(holderId, actionId, comp, dirty: false);
if (action.Container == container)
RemoveAction(performer, actionId, comp);
}
}
Dirty(holderId, comp);
public void RemoveAction(EntityUid? actionId)
{
if (actionId == null)
return;
if (!TryGetActionData(actionId, out var action))
return;
if (!TryComp(action.AttachedEntity, out ActionsComponent? comp))
return;
RemoveAction(action.AttachedEntity.Value, actionId, comp, action);
}
public virtual void RemoveAction(EntityUid holderId, EntityUid? actionId, ActionsComponent? comp = null, BaseActionComponent? action = null, bool dirty = true)
public void RemoveAction(EntityUid performer, EntityUid? actionId, ActionsComponent? comp = null, BaseActionComponent? action = null)
{
if (actionId == null ||
!Resolve(holderId, ref comp, false) ||
TerminatingOrDeleted(actionId.Value))
if (actionId == null)
return;
if (!ResolveActionData(actionId, ref action))
return;
if (!Resolve(performer, ref comp, false))
{
DebugTools.AssertNull(action.AttachedEntity);
return;
}
action ??= GetActionData(actionId);
if (TryGetContainer(holderId, out var container) && container.Contains(actionId.Value))
QueueDel(actionId.Value);
if (action.AttachedEntity == null)
{
// action was already removed?
DebugTools.Assert(!comp.Actions.Contains(actionId.Value) || GameTiming.ApplyingState);
return;
}
DebugTools.Assert(action.AttachedEntity == performer);
comp.Actions.Remove(actionId.Value);
if (action != null)
{
action.AttachedEntity = null;
Dirty(actionId.Value, action);
}
if (dirty)
Dirty(holderId, comp);
DebugTools.Assert(Transform(actionId.Value).ParentUid.IsValid());
Dirty(performer, comp);
ActionRemoved(performer, actionId.Value, comp, action);
if (action.Temporary)
QueueDel(actionId.Value);
}
/// <summary>
/// Removes all actions with the given prototype id.
/// This method gets called after an action got removed.
/// </summary>
public void RemoveAction(EntityUid holderId, string actionPrototypeId, ActionsComponent? holderComp = null)
protected virtual void ActionRemoved(EntityUid performer, EntityUid actionId, ActionsComponent comp, BaseActionComponent action)
{
if (!Resolve(holderId, ref holderComp, false))
return;
var actions = new List<(EntityUid Id, BaseActionComponent Comp)>();
foreach (var (id, comp) in GetActions(holderId))
{
if (Prototype(id)?.ID == actionPrototypeId)
actions.Add((id, comp));
}
if (actions.Count == 0)
return;
foreach (var action in actions)
{
RemoveAction(holderId, action.Id, holderComp, action.Comp);
}
// See client-side system for UI code.
}
#endregion
@@ -719,34 +623,55 @@ public abstract class SharedActionsSystem : EntitySystem
#region EquipHandlers
private void OnDidEquip(EntityUid uid, ActionsComponent component, DidEquipEvent args)
{
var ev = new GetItemActionsEvent(EntityManager, _net, args.Equipee, args.SlotFlags);
if (GameTiming.ApplyingState)
return;
var ev = new GetItemActionsEvent(_actionContainer, args.Equipee, args.Equipment, args.SlotFlags);
RaiseLocalEvent(args.Equipment, ev);
if (ev.Actions.Count == 0)
return;
AddActions(args.Equipee, ev.Actions, args.Equipment, component);
GrantActions(args.Equipee, ev.Actions, args.Equipment, component);
}
private void OnHandEquipped(EntityUid uid, ActionsComponent component, DidEquipHandEvent args)
{
var ev = new GetItemActionsEvent(EntityManager, _net, args.User);
if (GameTiming.ApplyingState)
return;
var ev = new GetItemActionsEvent(_actionContainer, args.User, args.Equipped);
RaiseLocalEvent(args.Equipped, ev);
if (ev.Actions.Count == 0)
return;
AddActions(args.User, ev.Actions, args.Equipped, component);
GrantActions(args.User, ev.Actions, args.Equipped, component);
}
private void OnDidUnequip(EntityUid uid, ActionsComponent component, DidUnequipEvent args)
{
if (GameTiming.ApplyingState)
return;
RemoveProvidedActions(uid, args.Equipment, component);
}
private void OnHandUnequipped(EntityUid uid, ActionsComponent component, DidUnequipHandEvent args)
{
if (GameTiming.ApplyingState)
return;
RemoveProvidedActions(uid, args.Unequipped, component);
}
#endregion
public void SetEntityIcon(EntityUid uid, EntityUid? icon, BaseActionComponent? action = null)
{
if (!Resolve(uid, ref action))
return;
action.EntityIcon = icon;
Dirty(uid, action);
}
}

View File

@@ -20,7 +20,7 @@ namespace Content.Server.Bed.Sleep
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SleepingComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<SleepingComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<SleepingComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<SleepingComponent, SpeakAttemptEvent>(OnSpeakAttempt);
SubscribeLocalEvent<SleepingComponent, CanSeeAttemptEvent>(OnSeeAttempt);
@@ -33,24 +33,20 @@ namespace Content.Server.Bed.Sleep
Dirty(uid, component);
}
private void OnStartup(EntityUid uid, SleepingComponent component, ComponentStartup args)
private void OnMapInit(EntityUid uid, SleepingComponent component, MapInitEvent args)
{
var ev = new SleepStateChangedEvent(true);
RaiseLocalEvent(uid, ev);
_blindableSystem.UpdateIsBlind(uid);
_actionsSystem.AddAction(uid, ref component.WakeAction, WakeActionId, uid);
if (_net.IsClient)
return;
component.WakeAction = Spawn(WakeActionId);
// TODO remove hardcoded time.
_actionsSystem.SetCooldown(component.WakeAction, _gameTiming.CurTime, _gameTiming.CurTime + TimeSpan.FromSeconds(15));
_actionsSystem.AddAction(uid, component.WakeAction.Value, null);
}
private void OnShutdown(EntityUid uid, SleepingComponent component, ComponentShutdown args)
{
_actionsSystem.RemoveAction(uid, component.WakeAction);
var ev = new SleepStateChangedEvent(false);
RaiseLocalEvent(uid, ev);
_blindableSystem.UpdateIsBlind(uid);

View File

@@ -18,6 +18,7 @@ public sealed class ToggleableClothingSystem : EntitySystem
{
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
@@ -258,10 +259,12 @@ public sealed class ToggleableClothingSystem : EntitySystem
private void OnGetActions(EntityUid uid, ToggleableClothingComponent component, GetItemActionsEvent args)
{
if (component.ClothingUid == null || (args.SlotFlags & component.RequiredFlags) != component.RequiredFlags)
return;
args.AddAction(ref component.ActionEntity, component.Action);
if (component.ClothingUid != null
&& component.ActionEntity != null
&& (args.SlotFlags & component.RequiredFlags) == component.RequiredFlags)
{
args.AddAction(component.ActionEntity.Value);
}
}
private void OnInit(EntityUid uid, ToggleableClothingComponent component, ComponentInit args)
@@ -275,7 +278,7 @@ public sealed class ToggleableClothingSystem : EntitySystem
/// </summary>
private void OnMapInit(EntityUid uid, ToggleableClothingComponent component, MapInitEvent args)
{
if (component.Container!.ContainedEntity is EntityUid ent)
if (component.Container!.ContainedEntity is {} ent)
{
DebugTools.Assert(component.ClothingUid == ent, "Unexpected entity present inside of a toggleable clothing container.");
return;
@@ -295,11 +298,8 @@ public sealed class ToggleableClothingSystem : EntitySystem
component.Container.Insert(component.ClothingUid.Value, EntityManager, ownerTransform: xform);
}
if (_actionsSystem.TryGetActionData(component.ActionEntity, out var action))
{
action.EntityIcon = component.ClothingUid;
_actionsSystem.Dirty(component.ActionEntity);
}
if (_actionContainer.EnsureAction(uid, ref component.ActionEntity, out var action, component.Action))
_actionsSystem.SetEntityIcon(component.ActionEntity.Value, component.ClothingUid, action);
}
}

View File

@@ -8,10 +8,10 @@ namespace Content.Shared.Clothing;
[Access(typeof(SharedMagbootsSystem))]
public sealed partial class MagbootsComponent : Component
{
[DataField("toggleAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>), required: true)]
public string? ToggleAction;
[DataField]
public EntProtoId ToggleAction = "ActionToggleMagboots";
[DataField("toggleActionEntity")]
[DataField, AutoNetworkedField]
public EntityUid? ToggleActionEntity;
[DataField("on"), AutoNetworkedField]

View File

@@ -35,7 +35,7 @@ namespace Content.Shared.CombatMode
[DataField("combatToggleAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string CombatToggleAction = "ActionCombatModeToggle";
[DataField("combatToggleActionEntity")]
[DataField, AutoNetworkedField]
public EntityUid? CombatToggleActionEntity;
[ViewVariables(VVAccess.ReadWrite), DataField("isInCombatMode"), AutoNetworkedField]

View File

@@ -21,11 +21,11 @@ public abstract class SharedDevourSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<DevourerComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<DevourerComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<DevourerComponent, DevourActionEvent>(OnDevourAction);
}
protected void OnStartup(EntityUid uid, DevourerComponent component, ComponentStartup args)
protected void OnInit(EntityUid uid, DevourerComponent component, MapInitEvent args)
{
//Devourer doesn't actually chew, since he sends targets right into his stomach.
//I did it mom, I added ERP content into upstream. Legally!

View File

@@ -17,19 +17,19 @@ public sealed partial class GhostComponent : Component
[DataField("toggleLightingAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ToggleLightingAction = "ActionToggleLighting";
[DataField("toggleLightingActionEntity")]
[DataField, AutoNetworkedField]
public EntityUid? ToggleLightingActionEntity;
[DataField("toggleFovAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ToggleFoVAction = "ActionToggleFov";
[DataField("toggleFovActionEntity")]
[DataField, AutoNetworkedField]
public EntityUid? ToggleFoVActionEntity;
[DataField("toggleGhostsAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ToggleGhostsAction = "ActionToggleGhosts";
[DataField("toggleGhostsActionEntity")]
[DataField, AutoNetworkedField]
public EntityUid? ToggleGhostsActionEntity;
[ViewVariables(VVAccess.ReadWrite), DataField("timeOfDeath", customTypeSerializer:typeof(TimeOffsetSerializer))]
@@ -41,10 +41,11 @@ public sealed partial class GhostComponent : Component
[DataField("booMaxTargets")]
public int BooMaxTargets = 3;
[DataField("action", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Action = "ActionGhostBoo";
[DataField]
public EntProtoId BooAction = "ActionGhostBoo";
[DataField("actionEntity")] public EntityUid? ActionEntity;
[DataField, AutoNetworkedField]
public EntityUid? BooActionEntity;
// TODO: instead of this funny stuff just give it access and update in system dirtying when needed
[ViewVariables(VVAccess.ReadWrite)]

View File

@@ -1,7 +1,6 @@
using Content.Shared.Actions;
using Content.Shared.Radio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Prototypes;
namespace Content.Shared.Implants.Components;
@@ -10,7 +9,7 @@ namespace Content.Shared.Implants.Components;
/// The actions can be activated via an action, a passive ability (ie tracking), or a reactive ability (ie on death) or some sort of combination
/// They're added and removed with implanters
/// </summary>
[RegisterComponent, NetworkedComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class SubdermalImplantComponent : Component
{
/// <summary>
@@ -18,19 +17,22 @@ public sealed partial class SubdermalImplantComponent : Component
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("implantAction")]
public string? ImplantAction;
public EntProtoId? ImplantAction;
[DataField, AutoNetworkedField]
public EntityUid? Action;
/// <summary>
/// The entity this implant is inside
/// </summary>
[ViewVariables]
[ViewVariables, AutoNetworkedField]
public EntityUid? ImplantedEntity;
/// <summary>
/// Should this implant be removeable?
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("permanent")]
[DataField("permanent"), AutoNetworkedField]
public bool Permanent = false;
}

View File

@@ -37,8 +37,7 @@ public abstract class SharedSubdermalImplantSystem : EntitySystem
if (!string.IsNullOrWhiteSpace(component.ImplantAction))
{
var action = Spawn(component.ImplantAction);
_actionsSystem.AddAction(component.ImplantedEntity.Value, action, uid);
_actionsSystem.AddAction(component.ImplantedEntity.Value, ref component.Action, component.ImplantAction, uid);
}
//replace micro bomb with macro bomb

View File

@@ -1,5 +1,6 @@
using Content.Shared.Decals;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
@@ -9,24 +10,25 @@ namespace Content.Shared.Light.Components;
/// This is simplified version of <see cref="HandheldLightComponent"/>.
/// It doesn't consume any power and can be toggle only by verb.
/// </summary>
[RegisterComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class UnpoweredFlashlightComponent : Component
{
[DataField("toggleFlashlightSound")]
public SoundSpecifier ToggleSound = new SoundPathSpecifier("/Audio/Items/flashlight_pda.ogg");
[ViewVariables] public bool LightOn = false;
[DataField, AutoNetworkedField]
public bool LightOn = false;
[DataField("toggleAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? ToggleAction = "ActionToggleLight";
[DataField]
public EntProtoId ToggleAction = "ActionToggleLight";
[DataField("toggleActionEntity")] public EntityUid? ToggleActionEntity;
[DataField, AutoNetworkedField]
public EntityUid? ToggleActionEntity;
/// <summary>
/// <see cref="ColorPalettePrototype"/> ID that determines the list
/// of colors to select from when we get emagged
/// </summary>
[DataField("emaggedColorsPrototype")]
[ViewVariables(VVAccess.ReadWrite)]
public string EmaggedColorsPrototype = "Emagged";
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId<ColorPalettePrototype> EmaggedColorsPrototype = "Emagged";
}

View File

@@ -157,6 +157,10 @@ public sealed partial class MechComponent : Component
[DataField("brokenState")]
public string? BrokenState;
#endregion
[DataField] public EntityUid? MechCycleActionEntity;
[DataField] public EntityUid? MechUiActionEntity;
[DataField] public EntityUid? MechEjectActionEntity;
}
/// <summary>

View File

@@ -179,10 +179,9 @@ public abstract class SharedMechSystem : EntitySystem
if (_net.IsClient)
return;
_actions.AddAction(pilot, Spawn(component.MechCycleAction), mech);
_actions.AddAction(pilot, Spawn(component.MechUiAction),
mech);
_actions.AddAction(pilot, Spawn(component.MechEjectAction), mech);
_actions.AddAction(pilot, ref component.MechCycleActionEntity, component.MechCycleAction, mech);
_actions.AddAction(pilot, ref component.MechUiActionEntity, component.MechUiAction, mech);
_actions.AddAction(pilot, ref component.MechEjectActionEntity, component.MechEjectAction, mech);
}
private void RemoveUser(EntityUid mech, EntityUid pilot)

View File

@@ -24,4 +24,6 @@ public sealed partial class MobStateActionsComponent : Component
/// </example>
[DataField("actions")]
public Dictionary<MobState, List<string>> Actions = new();
[DataField] public List<EntityUid> GrantedActions = new();
}

View File

@@ -1,6 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Mobs.Components;
using Robust.Shared.Network;
namespace Content.Shared.Mobs.Systems;
@@ -9,7 +8,6 @@ namespace Content.Shared.Mobs.Systems;
/// </summary>
public sealed class MobStateActionsSystem : EntitySystem
{
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
/// <inheritdoc/>
@@ -20,33 +18,25 @@ public sealed class MobStateActionsSystem : EntitySystem
private void OnMobStateChanged(EntityUid uid, MobStateActionsComponent component, MobStateChangedEvent args)
{
if (_net.IsClient)
return;
if (!TryComp<ActionsComponent>(uid, out var action))
return;
foreach (var (state, acts) in component.Actions)
foreach (var act in component.GrantedActions)
{
if (state != args.NewMobState && state != args.OldMobState)
continue;
Del(act);
}
component.GrantedActions.Clear();
foreach (var item in acts)
{
if (state == args.OldMobState)
{
// Don't remove actions that would be getting readded anyway
if (component.Actions.TryGetValue(args.NewMobState, out var value)
&& value.Contains(item))
continue;
if (!component.Actions.TryGetValue(args.NewMobState, out var toGrant))
return;
_actions.RemoveAction(uid, item, action);
}
else if (state == args.NewMobState)
foreach (var id in toGrant)
{
_actions.AddAction(uid, Spawn(item), null, action);
}
}
}
EntityUid? act = null;
if (_actions.AddAction(uid, ref act, id, uid, action))
component.GrantedActions.Add(act.Value);
}
Dirty(uid, component);
}
}

View File

@@ -10,8 +10,7 @@ public sealed partial class JetpackComponent : Component
[ViewVariables(VVAccess.ReadWrite), DataField("moleUsage")]
public float MoleUsage = 0.012f;
[DataField("toggleAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? ToggleAction = "ActionToggleJetpack";
[DataField] public EntProtoId ToggleAction = "ActionToggleJetpack";
[DataField("toggleActionEntity")] public EntityUid? ToggleActionEntity;

View File

@@ -194,4 +194,6 @@ public sealed partial class RevenantComponent : Component
[DataField("harvestingState")]
public string HarvestingState = "harvesting";
#endregion
[DataField] public EntityUid? Action;
}

View File

@@ -27,8 +27,7 @@ public sealed partial class MeleeSpeechComponent : Component
[AutoNetworkedField]
public int MaxBattlecryLength = 12;
[DataField("configureAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? ConfigureAction = "ActionConfigureMeleeSpeech";
[DataField] public EntProtoId ConfigureAction = "ActionConfigureMeleeSpeech";
/// <summary>
/// The action to open the battlecry UI

View File

@@ -15,20 +15,18 @@ public abstract class SharedSpiderSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<SpiderComponent, ComponentStartup>(OnSpiderStartup);
SubscribeLocalEvent<SpiderComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<SpiderWebObjectComponent, ComponentStartup>(OnWebStartup);
}
private void OnSpiderStartup(EntityUid uid, SpiderComponent component, ComponentStartup args)
private void OnInit(EntityUid uid, SpiderComponent component, MapInitEvent args)
{
if (_net.IsClient)
return;
_action.AddAction(uid, Spawn(component.WebAction), null);
_action.AddAction(uid, ref component.Action, component.WebAction, uid);
}
private void OnWebStartup(EntityUid uid, SpiderWebObjectComponent component, ComponentStartup args)
{
// TODO dont use this. use some general random appearance system
_appearance.SetData(uid, SpiderWebVisuals.Variant, _robustRandom.Next(1, 3));
}
}

View File

@@ -16,6 +16,8 @@ public sealed partial class SpiderComponent : Component
[ViewVariables(VVAccess.ReadWrite)]
[DataField("webAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string WebAction = "ActionSpiderWeb";
[DataField] public EntityUid? Action;
}
public sealed partial class SpiderWebActionEvent : InstantActionEvent { }

View File

@@ -209,6 +209,9 @@
noSpawn: true
components:
- type: InstantAction
clientExclusive: true
checkCanInteract: false
temporary: true
icon: { sprite: Objects/Tools/multitool.rsi, state: icon }
event: !type:ClearAllOverlaysEvent

View File

@@ -12,7 +12,6 @@
- type: Clothing
sprite: Clothing/Shoes/Boots/magboots.rsi
- type: Magboots
toggleAction: ActionToggleMagboots
- type: ClothingSpeedModifier
walkModifier: 0.85
sprintModifier: 0.8