Update content vectors to numerics (#17759)
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@@ -1,4 +1,5 @@
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using System.Linq;
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using System.Numerics;
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using Content.Shared.Body.Components;
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using Content.Shared.Destructible;
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using Content.Shared.Hands.Components;
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@@ -331,7 +332,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
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}
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//Checks to see if the opening position, if offset, is inside of a wall.
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if (component.EnteringOffset != (0, 0) && !HasComp<WallMountComponent>(target)) //if the entering position is offset
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if (component.EnteringOffset != new Vector2(0, 0) && !HasComp<WallMountComponent>(target)) //if the entering position is offset
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{
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var newCoords = new EntityCoordinates(target, component.EnteringOffset);
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if (!_interaction.InRangeUnobstructed(target, newCoords, 0, collisionMask: component.EnteringOffsetCollisionFlags))
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