Update content vectors to numerics (#17759)
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Shared.CCVar;
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using Content.Shared.Follower.Components;
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using Content.Shared.Input;
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@@ -475,10 +476,10 @@ namespace Content.Shared.Movement.Systems
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var vec = new Vector2(x, y);
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// can't normalize zero length vector
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if (vec.LengthSquared > 1.0e-6)
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if (vec.LengthSquared() > 1.0e-6)
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{
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// Normalize so that diagonals aren't faster or something.
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vec = vec.Normalized;
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vec = vec.Normalized();
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}
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return vec;
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