Update content vectors to numerics (#17759)
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Shared.CCVar;
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using Content.Shared.Gravity;
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using Content.Shared.Movement.Events;
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@@ -112,7 +113,7 @@ namespace Content.Shared.Friction
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private void ReduceLinearVelocity(EntityUid uid, bool prediction, PhysicsComponent body, float friction, float frameTime)
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{
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var speed = body.LinearVelocity.Length;
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var speed = body.LinearVelocity.Length();
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if (speed <= 0.0f)
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return;
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