Update content vectors to numerics (#17759)
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using System.Numerics;
|
||||
using Content.Server.NPC.Components;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.Interaction;
|
||||
@@ -90,7 +91,7 @@ public sealed partial class NPCCombatSystem
|
||||
var (targetPos, targetRot) = _transform.GetWorldPositionRotation(targetXform, xformQuery);
|
||||
|
||||
// We'll work out the projected spot of the target and shoot there instead of where they are.
|
||||
var distance = (targetPos - worldPos).Length;
|
||||
var distance = (targetPos - worldPos).Length();
|
||||
var oldInLos = comp.TargetInLOS;
|
||||
|
||||
// TODO: Should be doing these raycasts in parallel
|
||||
|
||||
Reference in New Issue
Block a user