Update content vectors to numerics (#17759)
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Shared.Atmos;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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@@ -75,7 +76,7 @@ public sealed class ExplosionGridTileFlood : ExplosionTileFlood
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_matrix.R1C2 = size / 2;
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_matrix *= transform.WorldMatrix * Matrix3.Invert(spaceMatrix);
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var relativeAngle = transform.WorldRotation - spaceAngle;
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_offset = relativeAngle.RotateVec((size / 4, size / 4));
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_offset = relativeAngle.RotateVec(new Vector2(size / 4, size / 4));
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}
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public override void InitTile(Vector2i initialTile)
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