Update content vectors to numerics (#17759)

This commit is contained in:
metalgearsloth
2023-07-08 14:08:32 +10:00
committed by GitHub
parent 15772478c9
commit 68480af109
383 changed files with 978 additions and 575 deletions

View File

@@ -1,3 +1,4 @@
using System.Numerics;
using Content.Shared.Atmos;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
@@ -75,7 +76,7 @@ public sealed class ExplosionGridTileFlood : ExplosionTileFlood
_matrix.R1C2 = size / 2;
_matrix *= transform.WorldMatrix * Matrix3.Invert(spaceMatrix);
var relativeAngle = transform.WorldRotation - spaceAngle;
_offset = relativeAngle.RotateVec((size / 4, size / 4));
_offset = relativeAngle.RotateVec(new Vector2(size / 4, size / 4));
}
public override void InitTile(Vector2i initialTile)