Update content vectors to numerics (#17759)
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Timing;
|
||||
using Robust.Server.Player;
|
||||
@@ -66,7 +67,7 @@ namespace Content.IntegrationTests.Tests.Networking
|
||||
// Spawn dummy component entity.
|
||||
var map = sMapManager.CreateMap();
|
||||
var player = sPlayerManager.ServerSessions.Single();
|
||||
serverEnt = sEntityManager.SpawnEntity(null, new MapCoordinates((0, 0), map));
|
||||
serverEnt = sEntityManager.SpawnEntity(null, new MapCoordinates(new Vector2(0, 0), map));
|
||||
serverComponent = sEntityManager.AddComponent<PredictionTestComponent>(serverEnt);
|
||||
|
||||
// Make client "join game" so they receive game state updates.
|
||||
|
||||
Reference in New Issue
Block a user