Update content vectors to numerics (#17759)

This commit is contained in:
metalgearsloth
2023-07-08 14:08:32 +10:00
committed by GitHub
parent 15772478c9
commit 68480af109
383 changed files with 978 additions and 575 deletions

View File

@@ -1,4 +1,5 @@
#nullable enable
using System.Numerics;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Interaction;
@@ -28,14 +29,14 @@ public abstract class MovementTest : InteractionTest
await base.Setup();
for (var i = -Tiles; i <= Tiles; i++)
{
await SetTile(Plating, PlayerCoords.Offset((i, 0)), MapData.MapGrid);
await SetTile(Plating, PlayerCoords.Offset(new Vector2(i, 0)), MapData.MapGrid);
}
AssertGridCount(1);
if (AddWalls)
{
await SpawnEntity("WallSolid", PlayerCoords.Offset((-Tiles, 0)));
await SpawnEntity("WallSolid", PlayerCoords.Offset((Tiles, 0)));
await SpawnEntity("WallSolid", PlayerCoords.Offset(new Vector2(-Tiles, 0)));
await SpawnEntity("WallSolid", PlayerCoords.Offset(new Vector2(Tiles, 0)));
}
await AddGravity();