Update content vectors to numerics (#17759)
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@@ -1,4 +1,5 @@
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#nullable enable
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using System.Numerics;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Interaction;
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@@ -28,14 +29,14 @@ public abstract class MovementTest : InteractionTest
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await base.Setup();
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for (var i = -Tiles; i <= Tiles; i++)
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{
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await SetTile(Plating, PlayerCoords.Offset((i, 0)), MapData.MapGrid);
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await SetTile(Plating, PlayerCoords.Offset(new Vector2(i, 0)), MapData.MapGrid);
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}
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AssertGridCount(1);
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if (AddWalls)
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{
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await SpawnEntity("WallSolid", PlayerCoords.Offset((-Tiles, 0)));
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await SpawnEntity("WallSolid", PlayerCoords.Offset((Tiles, 0)));
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await SpawnEntity("WallSolid", PlayerCoords.Offset(new Vector2(-Tiles, 0)));
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await SpawnEntity("WallSolid", PlayerCoords.Offset(new Vector2(Tiles, 0)));
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}
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await AddGravity();
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