Update content vectors to numerics (#17759)
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using System.Numerics;
|
||||
using Content.Client.Clickable;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
@@ -70,7 +71,7 @@ namespace Content.IntegrationTests.Tests
|
||||
await client.WaitPost(() =>
|
||||
{
|
||||
var sprite = spriteQuery.GetComponent(entity);
|
||||
sprite.Scale = (scale, scale);
|
||||
sprite.Scale = new Vector2(scale, scale);
|
||||
|
||||
// these tests currently all assume player eye is 0
|
||||
eyeManager.CurrentEye.Rotation = 0;
|
||||
@@ -78,7 +79,7 @@ namespace Content.IntegrationTests.Tests
|
||||
var pos = clientEntManager.System<SharedTransformSystem>().GetWorldPosition(entity);
|
||||
var clickable = clientEntManager.GetComponent<ClickableComponent>(entity);
|
||||
|
||||
hit = clickable.CheckClick(sprite, xformQuery.GetComponent(entity), xformQuery, (clickPosX, clickPosY) + pos, eye, out _, out _, out _);
|
||||
hit = clickable.CheckClick(sprite, xformQuery.GetComponent(entity), xformQuery, new Vector2(clickPosX, clickPosY) + pos, eye, out _, out _, out _);
|
||||
});
|
||||
|
||||
await server.WaitPost(() =>
|
||||
|
||||
Reference in New Issue
Block a user