Update content vectors to numerics (#17759)

This commit is contained in:
metalgearsloth
2023-07-08 14:08:32 +10:00
committed by GitHub
parent 15772478c9
commit 68480af109
383 changed files with 978 additions and 575 deletions

View File

@@ -1,3 +1,4 @@
using System.Numerics;
using Content.Client.Clickable;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
@@ -70,7 +71,7 @@ namespace Content.IntegrationTests.Tests
await client.WaitPost(() =>
{
var sprite = spriteQuery.GetComponent(entity);
sprite.Scale = (scale, scale);
sprite.Scale = new Vector2(scale, scale);
// these tests currently all assume player eye is 0
eyeManager.CurrentEye.Rotation = 0;
@@ -78,7 +79,7 @@ namespace Content.IntegrationTests.Tests
var pos = clientEntManager.System<SharedTransformSystem>().GetWorldPosition(entity);
var clickable = clientEntManager.GetComponent<ClickableComponent>(entity);
hit = clickable.CheckClick(sprite, xformQuery.GetComponent(entity), xformQuery, (clickPosX, clickPosY) + pos, eye, out _, out _, out _);
hit = clickable.CheckClick(sprite, xformQuery.GetComponent(entity), xformQuery, new Vector2(clickPosX, clickPosY) + pos, eye, out _, out _, out _);
});
await server.WaitPost(() =>