Update content vectors to numerics (#17759)

This commit is contained in:
metalgearsloth
2023-07-08 14:08:32 +10:00
committed by GitHub
parent 15772478c9
commit 68480af109
383 changed files with 978 additions and 575 deletions

View File

@@ -1,3 +1,4 @@
using System.Numerics;
using Content.Server.Body.Systems;
using Content.Shared.Buckle;
using Content.Shared.ActionBlocker;
@@ -181,7 +182,7 @@ namespace Content.IntegrationTests.Tests.Buckle
// Move away from the chair
var xformQuery = entityManager.GetEntityQuery<TransformComponent>();
var oldWorldPosition = xformSystem.GetWorldPosition(chair, xformQuery);
xformSystem.SetWorldPosition(human, oldWorldPosition + (1000, 1000), xformQuery);
xformSystem.SetWorldPosition(human, oldWorldPosition + new Vector2(1000, 1000), xformQuery);
// Out of range
#pragma warning disable NUnit2045 // Interdependent asserts.
@@ -192,7 +193,7 @@ namespace Content.IntegrationTests.Tests.Buckle
// Move near the chair
oldWorldPosition = xformSystem.GetWorldPosition(chair, xformQuery);
xformSystem.SetWorldPosition(human, oldWorldPosition + (0.5f, 0), xformQuery);
xformSystem.SetWorldPosition(human, oldWorldPosition + new Vector2(0.5f, 0), xformQuery);
// In range
#pragma warning disable NUnit2045 // Interdependent asserts.
@@ -219,7 +220,7 @@ namespace Content.IntegrationTests.Tests.Buckle
// Move away from the chair
oldWorldPosition = xformSystem.GetWorldPosition(chair, xformQuery);
xformSystem.SetWorldPosition(human, oldWorldPosition + (1, 0), xformQuery);
xformSystem.SetWorldPosition(human, oldWorldPosition + new Vector2(1, 0), xformQuery);
});
await server.WaitRunTicks(1);
@@ -378,7 +379,7 @@ namespace Content.IntegrationTests.Tests.Buckle
// Move the buckled entity away
var xformQuery = entityManager.GetEntityQuery<TransformComponent>();
var oldWorldPosition = xformSystem.GetWorldPosition(chair, xformQuery);
xformSystem.SetWorldPosition(human, oldWorldPosition + (100, 0), xformQuery);
xformSystem.SetWorldPosition(human, oldWorldPosition + new Vector2(100, 0), xformQuery);
});
await PoolManager.WaitUntil(server, () => !buckle.Buckled, 10);