Update content vectors to numerics (#17759)
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@@ -1,4 +1,5 @@
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using System.Linq;
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using System.Numerics;
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using Content.Client.Humanoid;
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using Content.Client.Lobby.UI;
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using Content.Client.Message;
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@@ -486,7 +487,7 @@ namespace Content.Client.Preferences.UI
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_previewSprite = new SpriteView
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{
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Sprite = sprite,
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Scale = (6, 6),
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Scale = new Vector2(6, 6),
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OverrideDirection = Direction.South,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1
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@@ -496,7 +497,7 @@ namespace Content.Client.Preferences.UI
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_previewSpriteSide = new SpriteView
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{
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Sprite = sprite,
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Scale = (6, 6),
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Scale = new Vector2(6, 6),
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OverrideDirection = Direction.East,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1
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@@ -725,7 +726,7 @@ namespace Content.Client.Preferences.UI
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_previewSprite = new SpriteView
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{
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Sprite = sprite,
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Scale = (6, 6),
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Scale = new Vector2(6, 6),
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OverrideDirection = Direction.South,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1
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@@ -742,7 +743,7 @@ namespace Content.Client.Preferences.UI
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_previewSpriteSide = new SpriteView
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{
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Sprite = sprite,
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Scale = (6, 6),
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Scale = new Vector2(6, 6),
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OverrideDirection = Direction.East,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1
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@@ -1217,7 +1218,7 @@ namespace Content.Client.Preferences.UI
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var icon = new TextureRect
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{
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TextureScale = (2, 2),
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TextureScale = new Vector2(2, 2),
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Stretch = TextureRect.StretchMode.KeepCentered
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};
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@@ -1252,7 +1253,7 @@ namespace Content.Client.Preferences.UI
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{
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Margin = new Thickness(5f,0,5f,0),
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Text = job.LocalizedName,
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MinSize = (180, 0),
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MinSize = new Vector2(180, 0),
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MouseFilter = MouseFilterMode.Stop
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};
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