Update content vectors to numerics (#17759)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using Content.Client.Parallax.Managers;
|
||||
using System.Numerics;
|
||||
using Content.Client.Parallax.Managers;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Random;
|
||||
@@ -22,7 +23,7 @@ public sealed class ParallaxControl : Control
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
Offset = (_random.Next(0, 1000), _random.Next(0, 1000));
|
||||
Offset = new Vector2(_random.Next(0, 1000), _random.Next(0, 1000));
|
||||
RectClipContent = true;
|
||||
_parallaxManager.LoadParallaxByName("FastSpace");
|
||||
}
|
||||
@@ -54,7 +55,7 @@ public sealed class ParallaxControl : Control
|
||||
{
|
||||
for (var y = -scaledOffset.Y; y < ourSize.Y; y += texSize.Y)
|
||||
{
|
||||
handle.DrawTextureRect(tex, UIBox2.FromDimensions((x, y), texSize));
|
||||
handle.DrawTextureRect(tex, UIBox2.FromDimensions(new Vector2(x, y), texSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user