Update content vectors to numerics (#17759)
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Shared.Explosion;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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@@ -102,13 +103,13 @@ public sealed class ExplosionOverlay : Overlay
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foreach (var tile in tiles)
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{
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var centre = ((Vector2) tile + 0.5f) * tileSize;
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var centre = (tile + Vector2Helpers.Half) * tileSize;
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if (!gridBounds.Contains(centre))
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continue;
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var texture = _robustRandom.Pick(frames);
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drawHandle.DrawTextureRect(texture, Box2.CenteredAround(centre, (tileSize, tileSize)), textures.FireColor);
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drawHandle.DrawTextureRect(texture, Box2.CenteredAround(centre, new Vector2(tileSize, tileSize)), textures.FireColor);
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}
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}
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}
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