And a bunch more.
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@@ -90,7 +90,7 @@ namespace Content.Client.Disposal.Visualizers
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case VisualState.Flushing:
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sprite.LayerSetState(DisposalUnitVisualLayers.Base, _stateAnchored);
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var animPlayer = IoCManager.Resolve<IEntityManager>().GetComponent<AnimationPlayerComponent>(appearance.Owner);
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var animPlayer = entities.GetComponent<AnimationPlayerComponent>(appearance.Owner);
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if (!animPlayer.HasRunningAnimation(AnimationKey))
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{
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