And a bunch more.
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@@ -477,7 +477,7 @@ namespace Content.Client.Chat.Managers
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private void EnqueueSpeechBubble(EntityUid entity, string contents, SpeechBubble.SpeechType speechType)
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{
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// Don't enqueue speech bubbles for other maps. TODO: Support multiple viewports/maps?
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if (IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).MapID != _eyeManager.CurrentMap)
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if (_entityManager.GetComponent<TransformComponent>(entity).MapID != _eyeManager.CurrentMap)
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return;
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if (!_queuedSpeechBubbles.TryGetValue(entity, out var queueData))
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@@ -496,7 +496,7 @@ namespace Content.Client.Chat.Managers
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private void CreateSpeechBubble(EntityUid entity, SpeechBubbleData speechData)
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{
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var bubble =
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SpeechBubble.CreateSpeechBubble(speechData.Type, speechData.Message, entity, _eyeManager, this);
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SpeechBubble.CreateSpeechBubble(speechData.Type, speechData.Message, entity, _eyeManager, this, _entityManager);
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if (_activeSpeechBubbles.TryGetValue(entity, out var existing))
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{
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