Split entity lookups from entity manager (#3747)

* Split entity lookups from entity manager

* IoC instead

* IoC refactor

* Fix bad resolve

* Remove EntityManager EntityLookup

* Update submodule

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-04-06 13:31:07 +10:00
committed by GitHub
parent 677706b117
commit 67f9e9cb5e
24 changed files with 50 additions and 44 deletions

View File

@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.Components.Weapon
public static void FlashAreaHelper(IEntity source, float range, float duration, string? sound = null)
{
foreach (var entity in source.EntityManager.GetEntitiesInRange(source.Transform.Coordinates, range))
foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(source.Transform.Coordinates, range))
{
if (!entity.TryGetComponent(out FlashableComponent? flashable) ||
!source.InRangeUnobstructed(entity, range, CollisionGroup.Opaque)) continue;