Split entity lookups from entity manager (#3747)

* Split entity lookups from entity manager

* IoC instead

* IoC refactor

* Fix bad resolve

* Remove EntityManager EntityLookup

* Update submodule

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-04-06 13:31:07 +10:00
committed by GitHub
parent 677706b117
commit 67f9e9cb5e
24 changed files with 50 additions and 44 deletions

View File

@@ -7,9 +7,7 @@ using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -22,8 +20,6 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
[RegisterComponent]
public class PowerReceiverComponent : Component, IExamine
{
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
[ViewVariables] [ComponentDependency] private readonly IPhysBody? _physicsComponent = null;
public override string Name => "PowerReceiver";
@@ -131,7 +127,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
private bool TryFindAvailableProvider(out IPowerProvider foundProvider)
{
var nearbyEntities = _serverEntityManager
var nearbyEntities = IoCManager.Resolve<IEntityLookup>()
.GetEntitiesInRange(Owner, PowerReceptionRange);
foreach (var entity in nearbyEntities)
@@ -140,7 +136,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
{
if (provider.Connectable)
{
if (provider.Owner.Transform.Coordinates.TryDistance(_serverEntityManager, Owner.Transform.Coordinates, out var distance))
if (provider.Owner.Transform.Coordinates.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance))
{
if (distance < Math.Min(PowerReceptionRange, provider.PowerTransferRange))
{