Split entity lookups from entity manager (#3747)

* Split entity lookups from entity manager

* IoC instead

* IoC refactor

* Fix bad resolve

* Remove EntityManager EntityLookup

* Update submodule

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-04-06 13:31:07 +10:00
committed by GitHub
parent 677706b117
commit 67f9e9cb5e
24 changed files with 50 additions and 44 deletions

View File

@@ -3,6 +3,7 @@ using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -101,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
private List<PowerReceiverComponent> FindAvailableReceivers()
{
var nearbyEntities = Owner.EntityManager
var nearbyEntities = IoCManager.Resolve<IEntityLookup>()
.GetEntitiesInRange(Owner, PowerTransferRange);
var receivers = new List<PowerReceiverComponent>();