Split entity lookups from entity manager (#3747)
* Split entity lookups from entity manager * IoC instead * IoC refactor * Fix bad resolve * Remove EntityManager EntityLookup * Update submodule Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -19,6 +19,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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@@ -498,7 +499,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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if(_areaInsert && (eventArgs.Target == null || !eventArgs.Target.HasComponent<SharedItemComponent>()))
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{
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var validStorables = new List<IEntity>();
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foreach (var entity in Owner.EntityManager.GetEntitiesInRange(eventArgs.ClickLocation, 1))
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foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(eventArgs.ClickLocation, 1))
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{
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if (!entity.Transform.IsMapTransform
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|| entity == eventArgs.User
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