Makes mobs visually float when weightless (#13391)
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@@ -1,7 +1,22 @@
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using Content.Shared.Pointing.Components;
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namespace Content.Client.Pointing.Components
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namespace Content.Client.Pointing.Components;
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[RegisterComponent]
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public sealed class PointingArrowComponent : SharedPointingArrowComponent
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{
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[RegisterComponent]
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public sealed class PointingArrowComponent : SharedPointingArrowComponent {}
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/// <summary>
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/// How long it takes to go from the bottom of the animation to the top.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("animationTime")]
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public readonly float AnimationTime = 0.5f;
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/// <summary>
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/// How far it goes in any direction.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("offset")]
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public readonly Vector2 Offset = (0, 0.25f);
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public readonly string AnimationKey = "pointingarrow";
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}
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