Syringes now automatically switch between draw/inject when emptied/filled up fully.
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@@ -10,9 +10,7 @@ using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -26,8 +24,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
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[RegisterComponent]
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public class InjectorComponent : SharedInjectorComponent, IAfterInteract, IUse, ISolutionChange
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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/// <summary>
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/// Whether or not the injector is able to draw from containers or if it's a single use
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/// device that can only inject.
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@@ -48,13 +44,23 @@ namespace Content.Server.GameObjects.Components.Chemistry
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[ViewVariables]
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private ReagentUnit _initialMaxVolume;
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private InjectorToggleMode _toggleState;
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/// <summary>
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/// The state of the injector. Determines it's attack behavior. Containers must have the
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/// right SolutionCaps to support injection/drawing. For InjectOnly injectors this should
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/// only ever be set to Inject
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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private InjectorToggleMode _toggleState;
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public InjectorToggleMode ToggleState
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{
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get => _toggleState;
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set
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{
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_toggleState = value;
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Dirty();
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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@@ -62,7 +68,9 @@ namespace Content.Server.GameObjects.Components.Chemistry
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serializer.DataField(ref _injectOnly, "injectOnly", false);
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serializer.DataField(ref _initialMaxVolume, "initialMaxVolume", ReagentUnit.New(15));
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serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5));
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serializer.DataField(ref _toggleState, "toggleState", _injectOnly ? InjectorToggleMode.Inject : InjectorToggleMode.Draw);
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}
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protected override void Startup()
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{
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base.Startup();
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@@ -87,14 +95,14 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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string msg;
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switch (_toggleState)
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switch (ToggleState)
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{
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case InjectorToggleMode.Inject:
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_toggleState = InjectorToggleMode.Draw;
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ToggleState = InjectorToggleMode.Draw;
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msg = "Now drawing";
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break;
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case InjectorToggleMode.Draw:
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_toggleState = InjectorToggleMode.Inject;
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ToggleState = InjectorToggleMode.Inject;
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msg = "Now injecting";
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break;
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default:
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@@ -102,8 +110,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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Owner.PopupMessage(user, Loc.GetString(msg));
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Dirty();
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}
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/// <summary>
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@@ -125,7 +131,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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// Handle injecting/drawing for solutions
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if (targetEntity.TryGetComponent<SolutionContainerComponent>(out var targetSolution))
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{
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if (_toggleState == InjectorToggleMode.Inject)
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if (ToggleState == InjectorToggleMode.Inject)
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{
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if (solution.CanRemoveSolutions && targetSolution.CanAddSolutions)
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{
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@@ -136,7 +142,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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eventArgs.User.PopupMessage(eventArgs.User, Loc.GetString("You aren't able to transfer to {0:theName}!", targetSolution.Owner));
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}
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}
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else if (_toggleState == InjectorToggleMode.Draw)
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else if (ToggleState == InjectorToggleMode.Draw)
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{
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if (targetSolution.CanRemoveSolutions && solution.CanAddSolutions)
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{
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@@ -150,7 +156,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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else // Handle injecting into bloodstream
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{
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if (targetEntity.TryGetComponent(out BloodstreamComponent? bloodstream) && _toggleState == InjectorToggleMode.Inject)
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if (targetEntity.TryGetComponent(out BloodstreamComponent? bloodstream) && ToggleState == InjectorToggleMode.Inject)
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{
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if (solution.CanRemoveSolutions)
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{
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@@ -209,6 +215,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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Owner.PopupMessage(user, Loc.GetString("You inject {0}u into {1:theName}!", removedSolution.TotalVolume, targetBloodstream.Owner));
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Dirty();
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AfterInject();
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}
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private void TryInject(SolutionContainerComponent targetSolution, IEntity user)
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@@ -241,6 +248,16 @@ namespace Content.Server.GameObjects.Components.Chemistry
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Owner.PopupMessage(user, Loc.GetString("You transfer {0}u to {1:theName}", removedSolution.TotalVolume, targetSolution.Owner));
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Dirty();
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AfterInject();
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}
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private void AfterInject()
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{
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// Automatically set syringe to draw after completely draining it.
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if (Owner.GetComponent<SolutionContainerComponent>().CurrentVolume == 0)
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{
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ToggleState = InjectorToggleMode.Draw;
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}
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}
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private void TryDraw(SolutionContainerComponent targetSolution, IEntity user)
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@@ -269,9 +286,19 @@ namespace Content.Server.GameObjects.Components.Chemistry
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Owner.PopupMessage(user, Loc.GetString("Drew {0}u from {1:theName}", removedSolution.TotalVolume, targetSolution.Owner));
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Dirty();
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AfterDraw();
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}
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public void SolutionChanged(SolutionChangeEventArgs eventArgs)
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private void AfterDraw()
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{
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// Automatically set syringe to inject after completely filling it.
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if (Owner.GetComponent<SolutionContainerComponent>().EmptyVolume == 0)
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{
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ToggleState = InjectorToggleMode.Inject;
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}
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}
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
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{
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Dirty();
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}
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@@ -283,7 +310,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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var currentVolume = solution?.CurrentVolume ?? ReagentUnit.Zero;
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var maxVolume = solution?.MaxVolume ?? ReagentUnit.Zero;
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return new InjectorComponentState(currentVolume, maxVolume, _toggleState);
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return new InjectorComponentState(currentVolume, maxVolume, ToggleState);
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}
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}
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}
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