Refactor body component to use slots instead of an army of dictionaries (#3749)

* Refactor body component to use slots instead of an army of dictionaries

* Update vox

* Replace static method call with extension

* Add setpart method, replace dispose with shutdown

* Fix tests, fix not listening to slot events when setting a part
This commit is contained in:
DrSmugleaf
2021-04-05 14:54:51 +02:00
committed by GitHub
parent 5387f87608
commit 677706b117
30 changed files with 602 additions and 466 deletions

View File

@@ -8,7 +8,6 @@ using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using static Robust.Client.UserInterface.Controls.ItemList;
namespace Content.Client.GameObjects.Components.Body.Scanner
@@ -114,9 +113,9 @@ namespace Content.Client.GameObjects.Components.Body.Scanner
return;
}
foreach (var slotName in body.Parts.Keys)
foreach (var (part, _) in body.Parts)
{
BodyPartList.AddItem(Loc.GetString(slotName));
BodyPartList.AddItem(Loc.GetString(part.Name));
}
}
@@ -129,12 +128,12 @@ namespace Content.Client.GameObjects.Components.Body.Scanner
return;
}
var slot = body.SlotAt(args.ItemIndex).Key;
_currentBodyPart = body.PartAt(args.ItemIndex).Value;
var slot = body.SlotAt(args.ItemIndex);
_currentBodyPart = body.PartAt(args.ItemIndex).Key;
if (body.Parts.TryGetValue(slot, out var part))
if (slot.Part != null)
{
UpdateBodyPartBox(part, slot);
UpdateBodyPartBox(slot.Part, slot.Id);
}
}