ECS MindComponent (#5917)

This commit is contained in:
Vera Aguilera Puerto
2022-01-04 13:37:50 +01:00
committed by GitHub
parent b0ee574c70
commit 675a29ed33
4 changed files with 157 additions and 118 deletions

View File

@@ -2,6 +2,7 @@ using System.Collections.Generic;
using System.Linq;
using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Server.Visible;
@@ -27,6 +28,7 @@ namespace Content.Server.Ghost
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
public override void Initialize()
@@ -185,7 +187,7 @@ namespace Content.Server.Ghost
return;
if (EntityManager.TryGetComponent<MindComponent?>(uid, out var mind))
mind.GhostOnShutdown = false;
_mindSystem.SetGhostOnShutdown(uid, false, mind);
EntityManager.DeleteEntity(uid);
}

View File

@@ -3,6 +3,7 @@ using Content.Server.Ghost.Components;
using Content.Shared.Examine;
using Content.Shared.Ghost;
using Content.Shared.MobState.Components;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -17,21 +18,14 @@ namespace Content.Server.Mind.Components
/// <summary>
/// Stores a <see cref="Server.Mind.Mind"/> on a mob.
/// </summary>
[RegisterComponent]
#pragma warning disable 618
public class MindComponent : Component, IExamine
#pragma warning restore 618
[RegisterComponent, ComponentProtoName("Mind"), Friend(typeof(MindSystem))]
public class MindComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
/// <inheritdoc />
public override string Name => "Mind";
/// <summary>
/// The mind controlling this mob. Can be null.
/// </summary>
[ViewVariables]
public Mind? Mind { get; private set; }
public Mind? Mind { get; set; }
/// <summary>
/// True if we have a mind, false otherwise.
@@ -52,109 +46,6 @@ namespace Content.Server.Mind.Components
[ViewVariables(VVAccess.ReadWrite)]
[DataField("ghostOnShutdown")]
public bool GhostOnShutdown { get; set; } = true;
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(Robust.Shared.GameObjects.EntityUid)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalEjectMind()
{
if (!Deleted)
_entMan.EventBus.RaiseLocalEvent(Owner, new MindRemovedMessage());
Mind = null;
}
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(Robust.Shared.GameObjects.EntityUid)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalAssignMind(Mind value)
{
Mind = value;
_entMan.EventBus.RaiseLocalEvent(Owner, new MindAddedMessage());
}
protected override void Shutdown()
{
base.Shutdown();
// Let's not create ghosts if not in the middle of the round.
if (EntitySystem.Get<GameTicker>().RunLevel != GameRunLevel.InRound)
return;
if (HasMind)
{
if (Mind?.VisitingEntity is {Valid: true} visiting)
{
if (_entMan.TryGetComponent(visiting, out GhostComponent? ghost))
{
EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(ghost, false);
}
Mind!.TransferTo(visiting);
}
else if (GhostOnShutdown)
{
var spawnPosition = _entMan.GetComponent<TransformComponent>(Owner).Coordinates;
// Use a regular timer here because the entity has probably been deleted.
Timer.Spawn(0, () =>
{
// Async this so that we don't throw if the grid we're on is being deleted.
var mapMan = IoCManager.Resolve<IMapManager>();
var gridId = spawnPosition.GetGridId(_entMan);
if (gridId == GridId.Invalid || !mapMan.GridExists(gridId))
{
spawnPosition = EntitySystem.Get<GameTicker>().GetObserverSpawnPoint();
}
var ghost = _entMan.SpawnEntity("MobObserver", spawnPosition);
var ghostComponent = _entMan.GetComponent<GhostComponent>(ghost);
EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(ghostComponent, false);
if (Mind != null)
{
string? val = Mind.CharacterName ?? string.Empty;
_entMan.GetComponent<MetaDataComponent>(ghost).EntityName = val;
Mind.TransferTo(ghost);
}
});
}
}
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (!ShowExamineInfo || !inDetailsRange)
{
return;
}
var dead =
_entMan.TryGetComponent<MobStateComponent?>(Owner, out var state) &&
state.IsDead();
if (dead)
{
if (Mind?.Session == null) {
// Player has no session attached and dead
message.AddMarkup($"[color=yellow]{Loc.GetString("mind-component-no-mind-and-dead-text", ("ent", Owner))}[/color]");
} else {
// Player is dead with session
message.AddMarkup($"[color=red]{Loc.GetString("comp-mind-examined-dead", ("ent", Owner))}[/color]");
}
}
else if (!HasMind)
{
message.AddMarkup($"[color=mediumpurple]{Loc.GetString("comp-mind-examined-catatonic", ("ent", Owner))}[/color]");
}
else if (Mind?.Session == null)
{
message.AddMarkup($"[color=yellow]{Loc.GetString("comp-mind-examined-ssd", ("ent", Owner))}[/color]");
}
}
}
public class MindRemovedMessage : EntityEventArgs

View File

@@ -291,10 +291,14 @@ namespace Content.Server.Mind
}
}
OwnedComponent?.InternalEjectMind();
var mindSystem = EntitySystem.Get<MindSystem>();
if(OwnedComponent != null)
mindSystem.InternalEjectMind(OwnedComponent.Owner, OwnedComponent);
OwnedComponent = component;
OwnedComponent?.InternalAssignMind(this);
if(OwnedComponent != null)
mindSystem.InternalAssignMind(OwnedComponent.Owner, this, OwnedComponent);
if (VisitingEntity != null
&& (ghostCheckOverride // to force mind transfer, for example from ControlMobVerb

View File

@@ -0,0 +1,142 @@
using System;
using Content.Server.GameTicking;
using Content.Server.Ghost;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Shared.Examine;
using Content.Shared.Ghost;
using Content.Shared.MobState.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Server.Mind;
public class MindSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly GhostSystem _ghostSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MindComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<MindComponent, ExaminedEvent>(OnExamined);
}
public void SetGhostOnShutdown(EntityUid uid, bool value, MindComponent? mind = null)
{
if (!Resolve(uid, ref mind))
return;
mind.GhostOnShutdown = value;
}
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(System.Nullable{Robust.Shared.GameObjects.EntityUid},bool)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalAssignMind(EntityUid uid, Mind value, MindComponent? mind = null)
{
if (!Resolve(uid, ref mind))
return;
mind.Mind = value;
RaiseLocalEvent(uid, new MindAddedMessage());
}
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(System.Nullable{Robust.Shared.GameObjects.EntityUid},bool)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalEjectMind(EntityUid uid, MindComponent? mind = null)
{
if (!Resolve(uid, ref mind))
return;
if (!Deleted(uid))
RaiseLocalEvent(uid, new MindRemovedMessage());
mind.Mind = null;
}
private void OnShutdown(EntityUid uid, MindComponent mind, ComponentShutdown args)
{
// Let's not create ghosts if not in the middle of the round.
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
if (mind.HasMind)
{
if (mind.Mind?.VisitingEntity is {Valid: true} visiting)
{
if (TryComp(visiting, out GhostComponent? ghost))
{
_ghostSystem.SetCanReturnToBody(ghost, false);
}
mind.Mind!.TransferTo(visiting);
}
else if (mind.GhostOnShutdown)
{
var spawnPosition = Transform(uid).Coordinates;
// Use a regular timer here because the entity has probably been deleted.
Timer.Spawn(0, () =>
{
// Async this so that we don't throw if the grid we're on is being deleted.
var gridId = spawnPosition.GetGridId(EntityManager);
if (gridId == GridId.Invalid || !_mapManager.GridExists(gridId))
{
spawnPosition = EntitySystem.Get<GameTicker>().GetObserverSpawnPoint();
}
var ghost = Spawn("MobObserver", spawnPosition);
var ghostComponent = Comp<GhostComponent>(ghost);
_ghostSystem.SetCanReturnToBody(ghostComponent, false);
if (mind.Mind == null)
return;
var val = mind.Mind.CharacterName ?? string.Empty;
MetaData(ghost).EntityName = val;
mind.Mind.TransferTo(ghost);
});
}
}
}
private void OnExamined(EntityUid uid, MindComponent mind, ExaminedEvent args)
{
if (!mind.ShowExamineInfo || !args.IsInDetailsRange)
{
return;
}
var dead = TryComp<MobStateComponent?>(uid, out var state) && state.IsDead();
if (dead)
{
if (mind.Mind?.Session == null) {
// Player has no session attached and dead
args.PushMarkup($"[color=yellow]{Loc.GetString("mind-component-no-mind-and-dead-text", ("ent", uid))}[/color]");
} else {
// Player is dead with session
args.PushMarkup($"[color=red]{Loc.GetString("comp-mind-examined-dead", ("ent", uid))}[/color]");
}
}
else if (!mind.HasMind)
{
args.PushMarkup($"[color=mediumpurple]{Loc.GetString("comp-mind-examined-catatonic", ("ent", uid))}[/color]");
}
else if (mind.Mind?.Session == null)
{
args.PushMarkup($"[color=yellow]{Loc.GetString("comp-mind-examined-ssd", ("ent", uid))}[/color]");
}
}
}