Draw depth adjustments (#5130)
* door drawdepth toggle * git mv * dooooors * drawdepth adjustments * fix door and missed projectiles * firelock depth tweak * Get sprite only when needed * single letter typo * forgot to include closing in _activeDoors.
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@@ -2,6 +2,11 @@ using System;
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using Content.Shared.Doors;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Client.Doors
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{
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@@ -13,6 +18,12 @@ namespace Content.Client.Doors
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[ComponentReference(typeof(SharedDoorComponent))]
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public class ClientDoorComponent : SharedDoorComponent
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{
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[DataField("openDrawDepth", customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
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public int OpenDrawDepth = (int) DrawDepth.Doors;
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[DataField("closedDrawDepth", customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
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public int ClosedDrawDepth = (int) DrawDepth.Doors;
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private bool _stateChangeHasProgressed = false;
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private TimeSpan _timeOffset;
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@@ -27,7 +38,7 @@ namespace Content.Client.Doors
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base.State = value;
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new DoorStateMessage(this, State));
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new DoorStateChangedEvent(State), false);
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}
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}
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@@ -85,16 +96,4 @@ namespace Content.Client.Doors
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}
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}
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}
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public sealed class DoorStateMessage : EntityEventArgs
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{
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public ClientDoorComponent Component { get; }
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public SharedDoorComponent.DoorState State { get; }
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public DoorStateMessage(ClientDoorComponent component, SharedDoorComponent.DoorState state)
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{
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Component = component;
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State = state;
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}
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}
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}
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