The Wait Is Over. (#49)

* Move submodule to Godot

* Update submodule AGAIN.

* Update project files.

* Remove WearableAnimatedSprite from prototypes.

* Remove content repo resource copier.

* Update submodule.

* Fix resource handling.

* Content.Client compiles by commenting out hands GUI.

* Update submodule.

* Fix prototype textures and update submodule.

* Update Submodule.

* Update submodule SOME MORE!

* Random WiP shit I guess

* Make omnisharp not choke on buildchecker.

* Update submodule.

* Highly WiP broken HandsGui code.

* Ok maybe let's not insult omnisharp.

* Fix annoying Omnisharp warning.

* Update submodule.

* Update submodule.

* Hey I forgot to push this but it didn't conflict!

* Fix hands GUI on godot.

* Update submodule.

* Obligatory submodule update.

* Work on exports.

* Work on exports.

* Update submodule.

* Update submodule.

* Fix dumb case mismatch between content and engine

* work pls.

* This maybe.

* Now!

* Update submodule.

* update submodule.

* Some WiP work on exporting aaah.

* OK READY FOR THE BUILDS SERVER.

* Probably should've made those commits in a different order.

* DO THE THING

* update submodule.

* Updates for effects system.

* Update submodule.

* Make file/line numbers show up on Windows Godot.

* Set submodule to master.
This commit is contained in:
Pieter-Jan Briers
2018-04-07 15:31:38 +02:00
committed by GitHub
parent 128728bfcb
commit 6704245a41
46 changed files with 579 additions and 668 deletions

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -13,30 +13,39 @@
<FileAlignment>512</FileAlignment>
<OutputPath>bin\x86\Debug\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(ActualOS)' == 'Windows'">MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<DebugType>portable</DebugType>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<DefineConstants>TRACE</DefineConstants>
<DefineConstants>TRACE;RELEASE</DefineConstants>
<Optimize>true</Optimize>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<DebugType>portable</DebugType>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<DefineConstants>TRACE</DefineConstants>
<DefineConstants>TRACE;RELEASE</DefineConstants>
<Optimize>true</Optimize>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DefineConstants>TRACE;RELEASE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>portable</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
@@ -75,33 +84,17 @@
<ProjectReference Include="..\engine\SS14.Client\SS14.Client.csproj">
<Name>SS14.Client</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<Project>{83429BD6-6358-4B18-BE51-401DF8EA2673}</Project>
</ProjectReference>
<ProjectReference Include="..\engine\SS14.Server\SS14.Server.csproj">
<Name>SS14.Server</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<Project>{B04AAE71-0000-0000-0000-000000000000}</Project>
</ProjectReference>
</ItemGroup>
<ItemDefinitionGroup>
<Resource>
<Visible>False</Visible>
<Prefix>
</Prefix>
</Resource>
</ItemDefinitionGroup>
<ItemGroup>
<Resource Include="..\Resources\**\*.*" Exclude="..\Resources\Prototypes\**\*.*;..\Resources\CONTENT_GOES_HERE" />
<Resource Include="..\Resources\Prototypes\**\*.*" Exclude="..\Resources\Prototypes\PROTOTYPES_GO_HERE">
<Prefix>Prototypes\Content\</Prefix>
</Resource>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="CopyResources">
<Copy SourceFiles="@(Resource)" DestinationFiles="..\bin\Client\Resources\%(Prefix)%(RecursiveDir)%(Filename)%(Extension)" />
<Copy SourceFiles="@(Resource)" DestinationFiles="..\bin\Server\Resources\%(Prefix)%(RecursiveDir)%(Filename)%(Extension)" />
</Target>
<Target Name="AfterBuild" DependsOnTargets="CopyResources" />
</Project>
</Project>