The Wait Is Over. (#49)
* Move submodule to Godot * Update submodule AGAIN. * Update project files. * Remove WearableAnimatedSprite from prototypes. * Remove content repo resource copier. * Update submodule. * Fix resource handling. * Content.Client compiles by commenting out hands GUI. * Update submodule. * Fix prototype textures and update submodule. * Update Submodule. * Update submodule SOME MORE! * Random WiP shit I guess * Make omnisharp not choke on buildchecker. * Update submodule. * Highly WiP broken HandsGui code. * Ok maybe let's not insult omnisharp. * Fix annoying Omnisharp warning. * Update submodule. * Update submodule. * Hey I forgot to push this but it didn't conflict! * Fix hands GUI on godot. * Update submodule. * Obligatory submodule update. * Work on exports. * Work on exports. * Update submodule. * Update submodule. * Fix dumb case mismatch between content and engine * work pls. * This maybe. * Now! * Update submodule. * update submodule. * Some WiP work on exporting aaah. * OK READY FOR THE BUILDS SERVER. * Probably should've made those commits in a different order. * DO THE THING * update submodule. * Updates for effects system. * Update submodule. * Make file/line numbers show up on Windows Godot. * Set submodule to master.
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@@ -17,6 +17,7 @@ https://docs.microsoft.com/en-us/visualstudio/msbuild/msbuild
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<Python>python3</Python>
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<Python Condition="'$(OS)'=='Windows_NT' Or '$(OS)'=='Windows'">py -3</Python>
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<ProjectGuid>{C899FCA4-7037-4E49-ABC2-44DE72487110}</ProjectGuid>
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<TargetFrameworkMoniker>.NETFramework, Version=v4.5.1</TargetFrameworkMoniker>
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</PropertyGroup>
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<PropertyGroup>
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<OutputType>Library</OutputType>
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@@ -31,4 +32,8 @@ https://docs.microsoft.com/en-us/visualstudio/msbuild/msbuild
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<Target Name="Clean">
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<Message Importance="low" Text="Ignoring 'Clean' target." />
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</Target>
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</Project>
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<Target Name="Compile">
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</Target>
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<Target Name="CoreCompile">
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</Target>
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</Project>
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