Holy crap auth works (#2099)

* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
This commit is contained in:
Pieter-Jan Briers
2020-09-29 14:26:00 +02:00
committed by GitHub
parent 8a33e0a9bd
commit 66c8a68891
72 changed files with 4144 additions and 2642 deletions

View File

@@ -2,15 +2,21 @@ using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Shared.Preferences;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Network;
namespace Content.Server.Interfaces
{
public interface IServerPreferencesManager
{
void FinishInit();
void Init();
void OnClientConnected(IPlayerSession session);
Task<PlayerPreferences> GetPreferencesAsync(string username);
Task<IEnumerable<KeyValuePair<string, ICharacterProfile>>> GetSelectedProfilesForPlayersAsync(List<string> usernames);
void StartInit();
void OnClientDisconnected(IPlayerSession session);
bool HavePreferencesLoaded(IPlayerSession session);
Task WaitPreferencesLoaded(IPlayerSession session);
PlayerPreferences GetPreferences(NetUserId userId);
IEnumerable<KeyValuePair<NetUserId, ICharacterProfile>> GetSelectedProfilesForPlayers(List<NetUserId> userIds);
}
}