Holy crap auth works (#2099)

* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
This commit is contained in:
Pieter-Jan Briers
2020-09-29 14:26:00 +02:00
committed by GitHub
parent 8a33e0a9bd
commit 66c8a68891
72 changed files with 4144 additions and 2642 deletions

View File

@@ -16,16 +16,16 @@ namespace Content.Server.GameObjects.EntitySystems
{
public class SignalLinkerSystem : EntitySystem
{
private Dictionary<NetSessionId, SignalTransmitterComponent> _transmitters;
private Dictionary<NetUserId, SignalTransmitterComponent> _transmitters;
public override void Initialize()
{
base.Initialize();
_transmitters = new Dictionary<NetSessionId, SignalTransmitterComponent>();
_transmitters = new Dictionary<NetUserId, SignalTransmitterComponent>();
}
public void SignalLinkerKeybind(NetSessionId id, bool? enable)
public void SignalLinkerKeybind(NetUserId id, bool? enable)
{
if (enable == null)
{
@@ -66,7 +66,7 @@ namespace Content.Server.GameObjects.EntitySystems
private bool HandleUse(ICommonSession session, EntityCoordinates coords, EntityUid uid)
{
if (!_transmitters.TryGetValue(session.SessionId, out var signalTransmitter))
if (!_transmitters.TryGetValue(session.UserId, out var signalTransmitter))
{
return false;
}
@@ -86,7 +86,7 @@ namespace Content.Server.GameObjects.EntitySystems
if (entity.TryGetComponent<SignalTransmitterComponent>(out var transmitter))
{
_transmitters[session.SessionId] = transmitter.GetSignal(session.AttachedEntity);
_transmitters[session.UserId] = transmitter.GetSignal(session.AttachedEntity);
return true;
}
@@ -129,7 +129,7 @@ namespace Content.Server.GameObjects.EntitySystems
return;
}
system.SignalLinkerKeybind(player.SessionId, enable);
system.SignalLinkerKeybind(player.UserId, enable);
}
}
}