Holy crap auth works (#2099)

* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
This commit is contained in:
Pieter-Jan Briers
2020-09-29 14:26:00 +02:00
committed by GitHub
parent 8a33e0a9bd
commit 66c8a68891
72 changed files with 4144 additions and 2642 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState;
using Content.Server.Body.Network;
using Content.Server.Database;
using Content.Server.GameObjects.Components.Mobs.Speech;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.Interfaces;
@@ -62,7 +63,9 @@ namespace Content.Server
var logManager = IoCManager.Resolve<ILogManager>();
logManager.GetSawmill("Storage").Level = LogLevel.Info;
IoCManager.Resolve<IServerPreferencesManager>().StartInit();
IoCManager.Resolve<IConnectionManager>().Initialize();
IoCManager.Resolve<IServerDbManager>().Init();
IoCManager.Resolve<IServerPreferencesManager>().Init();
IoCManager.Resolve<INodeGroupFactory>().Initialize();
IoCManager.Resolve<ISandboxManager>().Initialize();
IoCManager.Resolve<IAccentManager>().Initialize();
@@ -72,7 +75,6 @@ namespace Content.Server
{
base.PostInit();
IoCManager.Resolve<IServerPreferencesManager>().FinishInit();
_gameTicker.Initialize();
IoCManager.Resolve<RecipeManager>().Initialize();
IoCManager.Resolve<BlackboardManager>().Initialize();