Holy crap auth works (#2099)
* Holy crap auth works * Fix some usages of UserID instead of UserName * Refactor preferences. They be non-async now. Also faster. * Rename DbContext. * Guest username assignment. * Fix saving of profiles. * Don't store data for guests. * Fix generating invalid random colors. * Don't allow dumb garbage for char preferences. * Bans. * Lol forgot to fill out the command description. * Connection log. * Rename all the tables and columns to be snake_case. * Re-do migrations. * Fixing tests and warnings. * Update submodule
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@@ -1,6 +1,7 @@
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.WorldState;
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using Content.Server.Body.Network;
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using Content.Server.Database;
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using Content.Server.GameObjects.Components.Mobs.Speech;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.Interfaces;
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@@ -62,7 +63,9 @@ namespace Content.Server
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var logManager = IoCManager.Resolve<ILogManager>();
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logManager.GetSawmill("Storage").Level = LogLevel.Info;
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IoCManager.Resolve<IServerPreferencesManager>().StartInit();
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IoCManager.Resolve<IConnectionManager>().Initialize();
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IoCManager.Resolve<IServerDbManager>().Init();
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IoCManager.Resolve<IServerPreferencesManager>().Init();
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IoCManager.Resolve<INodeGroupFactory>().Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<IAccentManager>().Initialize();
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@@ -72,7 +75,6 @@ namespace Content.Server
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{
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base.PostInit();
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IoCManager.Resolve<IServerPreferencesManager>().FinishInit();
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_gameTicker.Initialize();
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IoCManager.Resolve<RecipeManager>().Initialize();
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IoCManager.Resolve<BlackboardManager>().Initialize();
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