Holy crap auth works (#2099)
* Holy crap auth works * Fix some usages of UserID instead of UserName * Refactor preferences. They be non-async now. Also faster. * Rename DbContext. * Guest username assignment. * Fix saving of profiles. * Don't store data for guests. * Fix generating invalid random colors. * Don't allow dumb garbage for char preferences. * Bans. * Lol forgot to fill out the command description. * Connection log. * Rename all the tables and columns to be snake_case. * Re-do migrations. * Fixing tests and warnings. * Update submodule
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@@ -165,10 +165,10 @@ namespace Content.Server.Chat
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.OOC;
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msg.Message = message;
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msg.MessageWrap = $"OOC: {player.SessionId}: {{0}}";
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msg.MessageWrap = $"OOC: {player.Name}: {{0}}";
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_netManager.ServerSendToAll(msg);
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_mommiLink.SendOOCMessage(player.SessionId.ToString(), message);
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_mommiLink.SendOOCMessage(player.Name, message);
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}
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public void SendDeadChat(IPlayerSession player, string message)
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@@ -210,7 +210,7 @@ namespace Content.Server.Chat
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msg.Channel = ChatChannel.AdminChat;
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msg.Message = message;
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msg.MessageWrap = $"{Loc.GetString("ADMIN")}: {player.SessionId}: {{0}}";
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msg.MessageWrap = $"{Loc.GetString("ADMIN")}: {player.Name}: {{0}}";
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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