Fix smoke fork bomb (#7401)

This commit is contained in:
Leon Friedrich
2022-04-05 04:02:33 +12:00
committed by GitHub
parent 39c81f4a50
commit 66b0820ed6
6 changed files with 95 additions and 7 deletions

View File

@@ -1,5 +1,7 @@
using System.Linq;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.ReactionEffects;
using Content.Shared.Chemistry.Reaction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -8,6 +10,13 @@ namespace Content.Server.Chemistry.EntitySystems
[UsedImplicitly]
public sealed class SolutionAreaEffectSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionAreaEffectComponent, ReactionAttemptEvent>(OnReactionAttempt);
}
public override void Update(float frameTime)
{
foreach (var inception in EntityManager.EntityQuery<SolutionAreaEffectInceptionComponent>().ToArray())
@@ -15,5 +24,21 @@ namespace Content.Server.Chemistry.EntitySystems
inception.InceptionUpdate(frameTime);
}
}
private void OnReactionAttempt(EntityUid uid, SolutionAreaEffectComponent component, ReactionAttemptEvent args)
{
if (args.Solution.Name != SolutionAreaEffectComponent.SolutionName)
return;
// Prevent smoke/foam fork bombs (smoke creating more smoke).
foreach (var effect in args.Reaction.Effects)
{
if (effect is AreaReactionEffect)
{
args.Cancel();
return;
}
}
}
}
}