Fix smoke fork bomb (#7401)
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@@ -1,5 +1,7 @@
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using System.Linq;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.ReactionEffects;
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using Content.Shared.Chemistry.Reaction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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@@ -8,6 +10,13 @@ namespace Content.Server.Chemistry.EntitySystems
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[UsedImplicitly]
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public sealed class SolutionAreaEffectSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SolutionAreaEffectComponent, ReactionAttemptEvent>(OnReactionAttempt);
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}
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public override void Update(float frameTime)
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{
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foreach (var inception in EntityManager.EntityQuery<SolutionAreaEffectInceptionComponent>().ToArray())
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@@ -15,5 +24,21 @@ namespace Content.Server.Chemistry.EntitySystems
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inception.InceptionUpdate(frameTime);
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}
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}
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private void OnReactionAttempt(EntityUid uid, SolutionAreaEffectComponent component, ReactionAttemptEvent args)
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{
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if (args.Solution.Name != SolutionAreaEffectComponent.SolutionName)
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return;
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// Prevent smoke/foam fork bombs (smoke creating more smoke).
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foreach (var effect in args.Reaction.Effects)
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{
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if (effect is AreaReactionEffect)
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{
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args.Cancel();
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return;
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}
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}
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}
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}
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}
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