Fix smoke fork bomb (#7401)
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@@ -1,13 +1,14 @@
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using System.Linq;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Chemistry.ReactionEffects;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.HealthExaminable;
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using Content.Server.Popups;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.MobState.Components;
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using Robust.Shared.Audio;
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@@ -38,6 +39,34 @@ public sealed class BloodstreamSystem : EntitySystem
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SubscribeLocalEvent<BloodstreamComponent, DamageChangedEvent>(OnDamageChanged);
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SubscribeLocalEvent<BloodstreamComponent, HealthBeingExaminedEvent>(OnHealthBeingExamined);
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SubscribeLocalEvent<BloodstreamComponent, BeingGibbedEvent>(OnBeingGibbed);
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SubscribeLocalEvent<BloodstreamComponent, ReactionAttemptEvent>(OnReactionAttempt);
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}
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private void OnReactionAttempt(EntityUid uid, BloodstreamComponent component, ReactionAttemptEvent args)
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{
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if (args.Solution.Name != BloodstreamComponent.DefaultBloodSolutionName
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&& args.Solution.Name != BloodstreamComponent.DefaultChemicalsSolutionName
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&& args.Solution.Name != BloodstreamComponent.DefaultBloodTemporarySolutionName)
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return;
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foreach (var effect in args.Reaction.Effects)
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{
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switch (effect)
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{
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case CreateEntityReactionEffect: // Prevent entities from spawning in the bloodstream
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case AreaReactionEffect: // No spontaneous smoke or foam leaking out of blood vessels.
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args.Cancel();
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return;
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}
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}
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// The area-reaction effect canceling is part of avoiding smoke-fork-bombs (create two smoke bombs, that when
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// ingested by mobs create more smoke). This also used to act as a rapid chemical-purge, because all the
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// reagents would get carried away by the smoke/foam. This does still work for the stomach (I guess people vomit
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// up the smoke or spawned entities?).
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// TODO apply organ damage instead of just blocking the reaction?
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// Having cheese-clots form in your veins can't be good for you.
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}
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public override void Update(float frameTime)
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