Show materials as sheets, tweak lathe ui (#19709)

This commit is contained in:
Nemanja
2023-09-01 01:28:08 -04:00
committed by GitHub
parent 22d4d704ee
commit 6695ac2ad6
6 changed files with 71 additions and 60 deletions

View File

@@ -1,12 +1,11 @@
using System.Linq;
using System.Text;
using Content.Client.Stylesheets;
using Content.Shared.FixedPoint;
using Content.Shared.Lathe;
using Content.Shared.Materials;
using Content.Shared.Research.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
@@ -22,7 +21,6 @@ public sealed partial class LatheMenu : DefaultWindow
private readonly SpriteSystem _spriteSystem;
private readonly LatheSystem _lathe;
// public event Action<BaseButton.ButtonEventArgs>? OnMaterialsEjectionButtonPressed;
public event Action<BaseButton.ButtonEventArgs>? OnServerListButtonPressed;
public event Action<string, int>? RecipeQueueAction;
public event Action<string, int>? OnEjectPressed;
@@ -47,7 +45,6 @@ public sealed partial class LatheMenu : DefaultWindow
PopulateRecipes(owner.Owner);
};
//MaterialsEjectionButton.OnPressed += a => OnMaterialsEjectionButtonPressed?.Invoke(a);
ServerListButton.OnPressed += a => OnServerListButtonPressed?.Invoke(a);
if (_entityManager.TryGetComponent<LatheComponent>(owner.Owner, out var latheComponent))
@@ -76,19 +73,18 @@ public sealed partial class LatheMenu : DefaultWindow
var name = Loc.GetString(material.Name);
var mat = Loc.GetString("lathe-menu-material-display",
("material", name), ("amount", volume));
int volumePerSheet = 0;
int maxEjectableSheets = 0;
("material", name), ("amount", volume / 100));
var volumePerSheet = 0;
var maxEjectableSheets = 0;
if (material.StackEntity != null)
{
var proto = _prototypeManager.Index<EntityPrototype>(material.StackEntity);
name = proto.Name;
if (proto.TryGetComponent<PhysicalCompositionComponent>(out var composition))
{
volumePerSheet = composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == materialId).Value;
maxEjectableSheets = (int) MathF.Floor(volume / volumePerSheet);
maxEjectableSheets = (int) MathF.Floor((float) volume / volumePerSheet);
}
}
@@ -156,7 +152,9 @@ public sealed partial class LatheMenu : DefaultWindow
var adjustedAmount = SharedLatheSystem.AdjustMaterial(amount, prototype.ApplyMaterialDiscount, component.MaterialUseMultiplier);
sb.Append(Loc.GetString("lathe-menu-tooltip-display", ("amount", adjustedAmount), ("material", Loc.GetString(proto.Name))));
sb.Append(Loc.GetString("lathe-menu-tooltip-display",
("amount", MathF.Round(adjustedAmount / 100f, 2)),
("material", Loc.GetString(proto.Name))));
}
var icon = prototype.Icon == null
@@ -195,19 +193,12 @@ public sealed partial class LatheMenu : DefaultWindow
public void SetQueueInfo(LatheRecipePrototype? recipe)
{
if (recipe != null)
{
Icon.Texture = recipe.Icon == null
? _spriteSystem.GetPrototypeIcon(recipe.Result).Default
: _spriteSystem.Frame0(recipe.Icon);
FabricatingActiveLabel.Text = "Fabricating...";
NameLabel.Text = $"{recipe.Name}";
}
else
{
Icon.Texture = Texture.Transparent;
FabricatingActiveLabel.Text = String.Empty;
NameLabel.Text = String.Empty;
}
FabricatingContainer.Visible = recipe != null;
if (recipe == null)
return;
Icon.Texture = recipe.Icon == null
? _spriteSystem.GetPrototypeIcon(recipe.Result).Default
: _spriteSystem.Frame0(recipe.Icon);
NameLabel.Text = $"{recipe.Name}";
}
}