Show materials as sheets, tweak lathe ui (#19709)
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@@ -1,3 +1,4 @@
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using Content.Client.Stylesheets;
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using Content.Shared.Materials;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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@@ -10,7 +11,6 @@ namespace Content.Client.Lathe.UI;
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/// <summary>
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/// This widget is one row in the lathe eject menu.
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class LatheMaterialEjector : PanelContainer
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{
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@@ -34,19 +34,28 @@ public sealed partial class LatheMaterialEjector : PanelContainer
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public void PopulateButtons(int maxEjectableSheets)
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{
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int[] sheetsToEjectArray = { 1, 5, 10, 30 };
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int[] sheetsToEjectArray = { 1, 5, 10 };
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foreach (int sheetsToEject in sheetsToEjectArray)
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for (var i = 0; i < sheetsToEjectArray.Length; i++)
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{
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var button = new Button()
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var sheetsToEject = sheetsToEjectArray[i];
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var styleClass = StyleBase.ButtonOpenBoth;
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if (i == 0)
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styleClass = StyleBase.ButtonOpenRight;
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else if (i == sheetsToEjectArray.Length - 1)
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styleClass = StyleBase.ButtonOpenLeft;
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var button = new Button
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{
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Name = $"{sheetsToEject}",
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Access = AccessLevel.Public,
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Text = Loc.GetString($"{sheetsToEject}"),
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MinWidth = 45,
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StyleClasses = { styleClass }
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};
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button.OnPressed += (_) =>
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button.OnPressed += _ =>
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{
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OnEjectPressed?.Invoke(Material, sheetsToEject);
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};
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@@ -55,7 +64,7 @@ public sealed partial class LatheMaterialEjector : PanelContainer
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if (_prototypeManager.TryIndex<MaterialPrototype>(Material, out var proto))
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{
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button.ToolTip = Loc.GetString("lathe-menu-tooltip-display", ("amount", sheetsToEject * VolumePerSheet), ("material", Loc.GetString(proto.Name)));
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button.ToolTip = Loc.GetString("lathe-menu-tooltip-display", ("amount", sheetsToEject), ("material", Loc.GetString(proto.Name)));
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}
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Content.AddChild(button);
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@@ -18,18 +18,6 @@
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VerticalExpand="True"
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HorizontalExpand="True"
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SeparationOverride="5">
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<BoxContainer
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Orientation="Horizontal"
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Align="End"
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HorizontalExpand="True">
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<Button
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Name="ServerListButton"
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Text="{Loc 'lathe-menu-server-list'}"
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TextAlign="Center"
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Mode="Press"
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StyleClasses="OpenLeft">
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</Button>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal"
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HorizontalExpand="True">
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<LineEdit
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@@ -77,17 +65,28 @@
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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<BoxContainer MinWidth="5"/>
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<!-- Right Col-->
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<BoxContainer
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Orientation="Vertical"
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VerticalExpand="True"
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HorizontalExpand="True"
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SeparationOverride="5"
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>
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<BoxContainer Orientation="Vertical" MinHeight="225">
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SeparationOverride="5">
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<BoxContainer Orientation="Vertical" MinHeight="225">
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<BoxContainer
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Orientation="Horizontal"
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Align="End"
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HorizontalExpand="True">
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<Button
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Name="ServerListButton"
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Text="{Loc 'lathe-menu-server-list'}"
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TextAlign="Center"
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Mode="Press">
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</Button>
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</BoxContainer>
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<Label Text="{Loc 'lathe-menu-queue-title'}" Margin="5 5 5 5" HorizontalAlignment="Center"/>
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<BoxContainer
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Name="FabricatingContainer"
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Orientation="Horizontal"
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HorizontalExpand="True"
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SizeFlagsStretchRatio="2">
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@@ -99,16 +98,16 @@
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<gfx:StyleBoxFlat BackgroundColor="#408040" />
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</PanelContainer.PanelOverride>
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<Label
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Name="FabricatingActiveLabel"
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RectClipContent="False"
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HorizontalAlignment="Left"
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Margin="5 0 0 0">
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RectClipContent="False"
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HorizontalAlignment="Left"
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Margin="5 0 0 0"
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Text="{Loc 'lathe-menu-fabricating-message'}">
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</Label>
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<TextureRect
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Name="Icon"
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HorizontalExpand="True"
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SizeFlagsStretchRatio="2"
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Margin="100 0 0 0">
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Name="Icon"
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HorizontalExpand="True"
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SizeFlagsStretchRatio="2"
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Margin="100 0 0 0">
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</TextureRect>
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<Label
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Name="NameLabel"
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@@ -1,12 +1,11 @@
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using System.Linq;
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using System.Text;
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using Content.Client.Stylesheets;
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using Content.Shared.FixedPoint;
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using Content.Shared.Lathe;
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using Content.Shared.Materials;
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using Content.Shared.Research.Prototypes;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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@@ -22,7 +21,6 @@ public sealed partial class LatheMenu : DefaultWindow
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private readonly SpriteSystem _spriteSystem;
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private readonly LatheSystem _lathe;
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// public event Action<BaseButton.ButtonEventArgs>? OnMaterialsEjectionButtonPressed;
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public event Action<BaseButton.ButtonEventArgs>? OnServerListButtonPressed;
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public event Action<string, int>? RecipeQueueAction;
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public event Action<string, int>? OnEjectPressed;
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@@ -47,7 +45,6 @@ public sealed partial class LatheMenu : DefaultWindow
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PopulateRecipes(owner.Owner);
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};
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//MaterialsEjectionButton.OnPressed += a => OnMaterialsEjectionButtonPressed?.Invoke(a);
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ServerListButton.OnPressed += a => OnServerListButtonPressed?.Invoke(a);
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if (_entityManager.TryGetComponent<LatheComponent>(owner.Owner, out var latheComponent))
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@@ -76,19 +73,18 @@ public sealed partial class LatheMenu : DefaultWindow
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var name = Loc.GetString(material.Name);
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var mat = Loc.GetString("lathe-menu-material-display",
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("material", name), ("amount", volume));
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int volumePerSheet = 0;
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int maxEjectableSheets = 0;
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("material", name), ("amount", volume / 100));
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var volumePerSheet = 0;
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var maxEjectableSheets = 0;
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if (material.StackEntity != null)
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{
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var proto = _prototypeManager.Index<EntityPrototype>(material.StackEntity);
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name = proto.Name;
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if (proto.TryGetComponent<PhysicalCompositionComponent>(out var composition))
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{
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volumePerSheet = composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == materialId).Value;
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maxEjectableSheets = (int) MathF.Floor(volume / volumePerSheet);
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maxEjectableSheets = (int) MathF.Floor((float) volume / volumePerSheet);
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}
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}
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@@ -156,7 +152,9 @@ public sealed partial class LatheMenu : DefaultWindow
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var adjustedAmount = SharedLatheSystem.AdjustMaterial(amount, prototype.ApplyMaterialDiscount, component.MaterialUseMultiplier);
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sb.Append(Loc.GetString("lathe-menu-tooltip-display", ("amount", adjustedAmount), ("material", Loc.GetString(proto.Name))));
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sb.Append(Loc.GetString("lathe-menu-tooltip-display",
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("amount", MathF.Round(adjustedAmount / 100f, 2)),
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("material", Loc.GetString(proto.Name))));
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}
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var icon = prototype.Icon == null
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@@ -195,19 +193,12 @@ public sealed partial class LatheMenu : DefaultWindow
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public void SetQueueInfo(LatheRecipePrototype? recipe)
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{
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if (recipe != null)
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{
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Icon.Texture = recipe.Icon == null
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? _spriteSystem.GetPrototypeIcon(recipe.Result).Default
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: _spriteSystem.Frame0(recipe.Icon);
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FabricatingActiveLabel.Text = "Fabricating...";
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NameLabel.Text = $"{recipe.Name}";
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}
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else
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{
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Icon.Texture = Texture.Transparent;
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FabricatingActiveLabel.Text = String.Empty;
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NameLabel.Text = String.Empty;
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}
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FabricatingContainer.Visible = recipe != null;
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if (recipe == null)
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return;
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Icon.Texture = recipe.Icon == null
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? _spriteSystem.GetPrototypeIcon(recipe.Result).Default
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: _spriteSystem.Frame0(recipe.Icon);
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NameLabel.Text = $"{recipe.Name}";
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}
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}
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