Clean up reagent dispenser and make it slightly better.
This commit is contained in:
@@ -20,12 +20,12 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
/// <summary>
|
||||
/// A list of reagents which this may dispense. Defined in yaml prototype, see <see cref="ReagentDispenserInventoryPrototype"/>.
|
||||
/// </summary>
|
||||
public List<ReagentDispenserInventoryEntry> Inventory = new List<ReagentDispenserInventoryEntry>();
|
||||
protected readonly List<ReagentDispenserInventoryEntry> Inventory = new List<ReagentDispenserInventoryEntry>();
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class ReagentDispenserBoundUserInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public readonly bool HasBeaker;
|
||||
public readonly bool HasBeaker;
|
||||
public readonly int BeakerCurrentVolume;
|
||||
public readonly int BeakerMaxVolume;
|
||||
public readonly string ContainerName;
|
||||
@@ -38,9 +38,10 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
/// </summary>
|
||||
public readonly List<Solution.ReagentQuantity> ContainerReagents;
|
||||
public readonly string DispenserName;
|
||||
public readonly int SelectedDispenseAmount;
|
||||
|
||||
public ReagentDispenserBoundUserInterfaceState(bool hasBeaker, int beakerCurrentVolume, int beakerMaxVolume, string containerName,
|
||||
List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents)
|
||||
List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents, int selectedDispenseAmount)
|
||||
{
|
||||
HasBeaker = hasBeaker;
|
||||
BeakerCurrentVolume = beakerCurrentVolume;
|
||||
@@ -49,6 +50,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
Inventory = inventory;
|
||||
DispenserName = dispenserName;
|
||||
ContainerReagents = containerReagents;
|
||||
SelectedDispenseAmount = selectedDispenseAmount;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,9 +100,10 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
/// Information about a reagent which the dispenser can dispense.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public class ReagentDispenserInventoryEntry
|
||||
public struct ReagentDispenserInventoryEntry
|
||||
{
|
||||
public string ID;
|
||||
public readonly string ID;
|
||||
|
||||
public ReagentDispenserInventoryEntry(string id)
|
||||
{
|
||||
ID = id;
|
||||
|
||||
Reference in New Issue
Block a user