Fix breathing once and for all (#1996)

* Fix breathing

* WIP changes because I don't trust git stash after 2 weeks

* My imports

* Add gasping, adjust breathing values and fix test

* Make the gasp message appear to others

* Add PopupMessageEveryone extension

* Change used percentage to use a single number instead

* Remove unnecessary logging

* Fix air consistency test

* Add test map to SkippedMaps array
This commit is contained in:
DrSmugleaf
2020-09-12 22:52:50 +02:00
committed by GitHub
parent 68bf099cbe
commit 65d7775665
7 changed files with 543 additions and 72 deletions

View File

@@ -0,0 +1,151 @@
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Body.Circulatory;
using Content.Server.GameObjects.Components.Body.Respiratory;
using Content.Server.GameObjects.Components.Metabolism;
using Content.Shared.Atmos;
using NUnit.Framework;
using Robust.Server.Interfaces.Maps;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(LungComponent))]
public class LungTest : ContentIntegrationTest
{
[Test]
public async Task AirConsistencyTest()
{
var server = StartServerDummyTicker();
server.Assert(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
mapManager.CreateNewMapEntity(MapId.Nullspace);
var entityManager = IoCManager.Resolve<IEntityManager>();
var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
Assert.True(human.TryGetComponent(out LungComponent lung));
Assert.True(human.TryGetComponent(out BloodstreamComponent bloodstream));
var gas = new GasMixture(1);
var originalOxygen = 2;
var originalNitrogen = 8;
var breathedPercentage = Atmospherics.BreathPercentage;
gas.AdjustMoles(Gas.Oxygen, originalOxygen);
gas.AdjustMoles(Gas.Nitrogen, originalNitrogen);
lung.Inhale(1, gas);
var lungOxygen = originalOxygen * breathedPercentage;
var lungNitrogen = originalNitrogen * breathedPercentage;
Assert.That(bloodstream.Air.GetMoles(Gas.Oxygen), Is.EqualTo(lungOxygen));
Assert.That(bloodstream.Air.GetMoles(Gas.Nitrogen), Is.EqualTo(lungNitrogen));
var mixtureOxygen = originalOxygen - lungOxygen;
var mixtureNitrogen = originalNitrogen - lungNitrogen;
Assert.That(gas.GetMoles(Gas.Oxygen), Is.EqualTo(mixtureOxygen));
Assert.That(gas.GetMoles(Gas.Nitrogen), Is.EqualTo(mixtureNitrogen));
var lungOxygenBeforeExhale = lung.Air.GetMoles(Gas.Oxygen);
var lungNitrogenBeforeExhale = lung.Air.GetMoles(Gas.Nitrogen);
// Empty after it transfer to the bloodstream
Assert.Zero(lungOxygenBeforeExhale);
Assert.Zero(lungNitrogenBeforeExhale);
lung.Exhale(1, gas);
var lungOxygenAfterExhale = lung.Air.GetMoles(Gas.Oxygen);
var exhaledOxygen = lungOxygenBeforeExhale - lungOxygenAfterExhale;
// Not completely empty
Assert.Positive(lung.Air.Gases.Sum());
// Retains needed gas
Assert.Positive(bloodstream.Air.GetMoles(Gas.Oxygen));
// Expels toxins
Assert.Zero(bloodstream.Air.GetMoles(Gas.Nitrogen));
mixtureOxygen += exhaledOxygen;
var finalTotalOxygen = gas.GetMoles(Gas.Oxygen) +
bloodstream.Air.GetMoles(Gas.Oxygen) +
lung.Air.GetMoles(Gas.Oxygen);
// No ticks were run, metabolism doesn't run and so no oxygen is used up
Assert.That(finalTotalOxygen, Is.EqualTo(originalOxygen));
Assert.That(gas.GetMoles(Gas.Oxygen), Is.EqualTo(mixtureOxygen).Within(0.000001f));
var finalTotalNitrogen = gas.GetMoles(Gas.Nitrogen) +
bloodstream.Air.GetMoles(Gas.Nitrogen) +
lung.Air.GetMoles(Gas.Nitrogen);
// Nitrogen stays constant
Assert.That(finalTotalNitrogen, Is.EqualTo(originalNitrogen).Within(0.000001f));
});
await server.WaitIdleAsync();
}
[Test]
public async Task NoSuffocationTest()
{
var server = StartServerDummyTicker();
await server.WaitIdleAsync();
var mapLoader = server.ResolveDependency<IMapLoader>();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
MapId mapId;
IMapGrid grid = null;
LungComponent lung = null;
MetabolismComponent metabolism = null;
IEntity human = null;
var testMapName = "Maps/Test/Breathing/3by3-20oxy-80nit.yml";
await server.WaitPost(() =>
{
mapId = mapManager.CreateMap();
grid = mapLoader.LoadBlueprint(mapId, testMapName);
});
Assert.NotNull(grid, $"Test blueprint {testMapName} not found.");
await server.WaitAssertion(() =>
{
var center = new Vector2(0.5f, -1.5f);
var coordinates = new EntityCoordinates(grid.GridEntityId, center);
human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
Assert.True(human.TryGetComponent(out lung));
Assert.True(human.TryGetComponent(out metabolism));
Assert.False(metabolism.Suffocating);
});
for (var tick = 0; tick < 600; tick++)
{
await server.WaitRunTicks(tick);
Assert.False(metabolism.Suffocating, $"Entity {human.Name} is suffocating on tick {tick}");
}
await server.WaitIdleAsync();
}
}
}