Fix error about game.diagonalmovement being registered multiple times.

This commit is contained in:
Pieter-Jan Briers
2020-03-25 22:21:29 +01:00
parent 42814fcfe7
commit 65d1681cb3
2 changed files with 5 additions and 6 deletions

View File

@@ -11,10 +11,12 @@ using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
@@ -38,6 +40,7 @@ namespace Content.Server.GameObjects.EntitySystems
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IRobustRandom _robustRandom;
[Dependency] private readonly IConfigurationManager _configurationManager;
#pragma warning restore 649
private AudioSystem _audioSystem;
@@ -78,6 +81,8 @@ namespace Content.Server.GameObjects.EntitySystems
SubscribeLocalEvent<PlayerDetachedSystemMessage>(PlayerDetached);
_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
_configurationManager.RegisterCVar("game.diagonalmovement", true, CVar.ARCHIVE);
}
private static void PlayerAttached(PlayerAttachSystemMessage ev)