Fix error about game.diagonalmovement being registered multiple times.
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@@ -11,10 +11,12 @@ using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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@@ -38,6 +40,7 @@ namespace Content.Server.GameObjects.EntitySystems
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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[Dependency] private readonly IConfigurationManager _configurationManager;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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@@ -78,6 +81,8 @@ namespace Content.Server.GameObjects.EntitySystems
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SubscribeLocalEvent<PlayerDetachedSystemMessage>(PlayerDetached);
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_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
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_configurationManager.RegisterCVar("game.diagonalmovement", true, CVar.ARCHIVE);
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}
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private static void PlayerAttached(PlayerAttachSystemMessage ev)
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