fix and buff the handheld mass scanner (#31284)

This commit is contained in:
Nemanja
2024-08-21 14:33:01 -04:00
committed by GitHub
parent 758f0efed2
commit 65c0b699f2
4 changed files with 11 additions and 4 deletions

View File

@@ -35,6 +35,7 @@ public sealed partial class ShuttleNavControl : BaseShuttleControl
public bool ShowIFF { get; set; } = true;
public bool ShowDocks { get; set; } = true;
public bool RotateWithEntity { get; set; } = true;
/// <summary>
/// Raised if the user left-clicks on the radar control with the relevant entitycoordinates.
@@ -109,6 +110,8 @@ public sealed partial class ShuttleNavControl : BaseShuttleControl
ActualRadarRange = Math.Clamp(ActualRadarRange, WorldMinRange, WorldMaxRange);
RotateWithEntity = state.RotateWithEntity;
_docks = state.Docks;
}
@@ -138,7 +141,8 @@ public sealed partial class ShuttleNavControl : BaseShuttleControl
var mapPos = _transform.ToMapCoordinates(_coordinates.Value);
var offset = _coordinates.Value.Position;
var posMatrix = Matrix3Helpers.CreateTransform(offset, _rotation.Value);
var (_, ourEntRot, ourEntMatrix) = _transform.GetWorldPositionRotationMatrix(_coordinates.Value.EntityId);
var ourEntRot = RotateWithEntity ? _transform.GetWorldRotation(xform) : _rotation.Value;
var ourEntMatrix = Matrix3Helpers.CreateTransform(_transform.GetWorldPosition(xform), ourEntRot);
var ourWorldMatrix = Matrix3x2.Multiply(posMatrix, ourEntMatrix);
Matrix3x2.Invert(ourWorldMatrix, out var ourWorldMatrixInvert);