Sentry turrets - Part 7: Electronics and construction graphs (#35236)

* Initial commit

* Fixing merge conflict

* Updated for deployment

* Whitespace fixes

* Linter fixes

* Test fail fix

* Fixed test failure

* Add separate command circuitboards

* Addressed review comments
This commit is contained in:
chromiumboy
2025-08-29 07:10:47 -05:00
committed by GitHub
parent 8739271e43
commit 65bffbebf1
9 changed files with 204 additions and 28 deletions

View File

@@ -12,7 +12,8 @@ namespace Content.Shared.Construction.NodeEntities;
[DataDefinition]
public sealed partial class BoardNodeEntity : IGraphNodeEntity
{
[DataField("container")] public string Container { get; private set; } = string.Empty;
[DataField]
public string Container { get; private set; } = string.Empty;
public string? GetId(EntityUid? uid, EntityUid? userUid, GraphNodeEntityArgs args)
{
@@ -27,13 +28,16 @@ public sealed partial class BoardNodeEntity : IGraphNodeEntity
var board = container.ContainedEntities[0];
// There should not be a case where both of these components exist on the same entity...
// There should not be a case where more than one of these components exist on the same entity
if (args.EntityManager.TryGetComponent(board, out MachineBoardComponent? machine))
return machine.Prototype;
if (args.EntityManager.TryGetComponent(board, out ComputerBoardComponent? computer))
return computer.Prototype;
if (args.EntityManager.TryGetComponent(board, out ElectronicsBoardComponent? electronics))
return electronics.Prototype;
return null;
}
}