Fix dead mobs sneezing and coughing (#12919)
* Fix dead mobs sneezing and coughing * SneezeCough update * Streamlined Event code, moved dead-check * cleanup * I can has merge? * Shared event for SharedMobStateSystem
This commit is contained in:
@@ -1,21 +1,24 @@
|
||||
using System.Linq;
|
||||
using Robust.Shared.Random;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.Disease;
|
||||
using Content.Server.Disease.Components;
|
||||
using Content.Server.Drone.Components;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Server.Disease;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.MobState;
|
||||
using Content.Server.Inventory;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Content.Server.Speech;
|
||||
using Content.Shared.Bed.Sleep;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Shared.Bed.Sleep;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Disease.Events;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.MobState;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.Weapons.Melee.Events;
|
||||
using Content.Shared.Zombies;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Zombies
|
||||
{
|
||||
@@ -37,6 +40,7 @@ namespace Content.Server.Zombies
|
||||
SubscribeLocalEvent<ZombieComponent, MeleeHitEvent>(OnMeleeHit);
|
||||
SubscribeLocalEvent<ZombieComponent, MobStateChangedEvent>(OnMobState);
|
||||
SubscribeLocalEvent<ActiveZombieComponent, DamageChangedEvent>(OnDamage);
|
||||
SubscribeLocalEvent<ActiveZombieComponent, AttemptSneezeCoughEvent>(OnSneeze);
|
||||
SubscribeLocalEvent<ActiveZombieComponent, TryingToSleepEvent>(OnSleepAttempt);
|
||||
|
||||
}
|
||||
@@ -60,6 +64,11 @@ namespace Content.Server.Zombies
|
||||
DoGroan(uid, component);
|
||||
}
|
||||
|
||||
private void OnSneeze(EntityUid uid, ActiveZombieComponent component, ref AttemptSneezeCoughEvent args)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
private float GetZombieInfectionChance(EntityUid uid, ZombieComponent component)
|
||||
{
|
||||
var baseChance = component.MaxZombieInfectionChance;
|
||||
|
||||
Reference in New Issue
Block a user