new social traitor objective + fix targeting for other traitor alive (#11775)
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using Content.Server.Objectives.Interfaces;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Content.Server.GameTicking.Rules;
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namespace Content.Server.Objectives.Conditions
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{
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[DataDefinition]
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public sealed class RandomTraitorProgressCondition : IObjectiveCondition
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{
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private Mind.Mind? _target;
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public IObjectiveCondition GetAssigned(Mind.Mind mind)
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{
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var entityMgr = IoCManager.Resolve<IEntityManager>();
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var traitors = EntitySystem.Get<TraitorRuleSystem>().Traitors;
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List<Traitor.TraitorRole> removeList = new();
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foreach (var traitor in traitors)
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{
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if (traitor.Mind == null)
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{
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removeList.Add(traitor);
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continue;
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}
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if (traitor.Mind == mind)
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{
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removeList.Add(traitor);
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continue;
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}
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foreach (var objective in traitor.Mind.AllObjectives)
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{
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foreach (var condition in objective.Conditions)
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{
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if (condition.GetType() == typeof(RandomTraitorProgressCondition))
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{
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removeList.Add(traitor);
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}
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}
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}
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}
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foreach (var traitor in removeList)
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{
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traitors.Remove(traitor);
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}
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if (traitors.Count == 0) return new EscapeShuttleCondition{}; //You were made a traitor by admins, and are the first/only.
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return new RandomTraitorProgressCondition { _target = IoCManager.Resolve<IRobustRandom>().Pick(traitors).Mind };
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}
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public string Title
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{
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get
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{
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var targetName = string.Empty;
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var jobName = _target?.CurrentJob?.Name ?? "Unknown";
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if (_target == null)
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return Loc.GetString("objective-condition-other-traitor-progress-title", ("targetName", targetName), ("job", jobName));
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if (_target.CharacterName != null)
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targetName = _target.CharacterName;
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else if (_target.OwnedEntity is {Valid: true} owned)
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targetName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(owned).EntityName;
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return Loc.GetString("objective-condition-other-traitor-progress-title", ("targetName", targetName), ("job", jobName));
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}
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}
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public string Description => Loc.GetString("objective-condition-other-traitor-progress-description");
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public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Misc/bureaucracy.rsi"), "folder-white");
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public float Progress
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{
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get {
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var entMan = IoCManager.Resolve<IEntityManager>();
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float total = 0f; // how much progress they have
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float max = 0f; // how much progress is needed for 100%
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if (_target == null)
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{
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Logger.Error("Null target on RandomTraitorProgressCondition.");
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return 1f;
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}
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foreach (var objective in _target.AllObjectives)
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{
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foreach (var condition in objective.Conditions)
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{
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max++; // things can only be up to 100% complete yeah
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total += condition.Progress;
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}
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}
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if (max == 0f)
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{
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Logger.Error("RandomTraitorProgressCondition assigned someone with no objectives to be helped.");
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return 1f;
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}
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var completion = total / max;
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if (completion >= 0.5f)
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return 1f;
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else
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return completion / 0.5f;
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}
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}
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public float Difficulty => 2.5f;
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public bool Equals(IObjectiveCondition? other)
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{
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return other is RandomTraitorProgressCondition kpc && Equals(_target, kpc._target);
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}
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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return obj is RandomTraitorProgressCondition alive && alive.Equals(this);
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}
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public override int GetHashCode()
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{
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return _target?.GetHashCode() ?? 0;
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}
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}
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}
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