Add playback slider to instruments. (#3071)
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@@ -3,7 +3,6 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Instruments;
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using Content.Shared.Physics;
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using Robust.Client.Audio.Midi;
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@@ -11,13 +10,11 @@ using Robust.Shared.Audio.Midi;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Instruments
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@@ -162,6 +159,41 @@ namespace Content.Client.GameObjects.Components.Instruments
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[ViewVariables]
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public bool IsRendererAlive => _renderer != null;
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[ViewVariables]
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public int PlayerTotalTick => _renderer?.PlayerTotalTick ?? 0;
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[ViewVariables]
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public int PlayerTick
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{
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get => _renderer?.PlayerTick ?? 0;
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set
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{
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if (!IsRendererAlive || _renderer!.Status != MidiRendererStatus.File) return;
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_midiEventBuffer.Clear();
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_renderer.PlayerTick = value;
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var tick = _renderer.SequencerTick;
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// We add a "all notes off" message.
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for (byte i = 0; i < 16; i++)
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{
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_midiEventBuffer.Add(new MidiEvent()
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{
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Tick = tick, Type = 176,
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Control = 123, Velocity = 0, Channel = i,
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});
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}
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// Now we add a Reset All Controllers message.
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_midiEventBuffer.Add(new MidiEvent()
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{
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Tick = tick, Type = 176,
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Control = 121, Value = 0,
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});
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -390,20 +422,6 @@ namespace Content.Client.GameObjects.Components.Instruments
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/// <param name="midiEvent">The received midi event</param>
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private void RendererOnMidiEvent(MidiEvent midiEvent)
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{
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// avoid of out-of-band, unimportant or unsupported events
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switch (midiEvent.Type)
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{
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case 0x80: // NOTE_OFF
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case 0x90: // NOTE_ON
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case 0xa0: // KEY_PRESSURE
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case 0xb0: // CONTROL_CHANGE
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case 0xd0: // CHANNEL_PRESSURE
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case 0xe0: // PITCH_BEND
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break;
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default:
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return;
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}
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_midiEventBuffer.Add(midiEvent);
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}
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@@ -1,18 +1,23 @@
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<cc:SS14Window xmlns:cc="clr-namespace:Robust.Client.UserInterface.CustomControls;assembly=Robust.Client"
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xmlns:uic="clr-namespace:Robust.Client.UserInterface.Controls;assembly=Robust.Client"
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xmlns:ui="clr-namespace:Robust.Client.UserInterface;assembly=Robust.Client">
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<uic:MarginContainer Name="Margin" SizeFlagsVertical="FillExpand" SizeFlagsHorizontal="FillExpand">
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<uic:MarginContainer Name="Margin" SizeFlagsVertical="FillExpand" SizeFlagsHorizontal="Fill">
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<uic:VBoxContainer SizeFlagsVertical="FillExpand" SizeFlagsHorizontal="FillExpand" SeparationOverride="5">
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<uic:HBoxContainer SizeFlagsVertical="FillExpand" SizeFlagsHorizontal="FillExpand">
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<uic:Button Name="InputButton" ToggleMode="True" Text="MIDI Input" TextAlign="Center" SizeFlagsHorizontal="FillExpand" SizeFlagsStretchRatio="1"/>
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<ui:Control SizeFlagsHorizontal="FillExpand" SizeFlagsStretchRatio="2" />
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<uic:Button Name="FileButton" Text="Play MIDI File" TextAlign="Center" SizeFlagsHorizontal="FillExpand" SizeFlagsStretchRatio="1"/>
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</uic:HBoxContainer>
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<uic:HBoxContainer SizeFlagsVertical="FillExpand" SizeFlagsHorizontal="FillExpand">
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<uic:HBoxContainer SizeFlagsVertical="FillExpand" SizeFlagsHorizontal="Fill">
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<uic:Button Name="LoopButton" ToggleMode="True" Text="Loop" TextAlign="Center" SizeFlagsHorizontal="FillExpand" SizeFlagsStretchRatio="1"/>
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<ui:Control SizeFlagsHorizontal="FillExpand" SizeFlagsStretchRatio="2" />
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<uic:Button Name="StopButton" Text="Stop" TextAlign="Center" SizeFlagsHorizontal="FillExpand" SizeFlagsStretchRatio="1"/>
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</uic:HBoxContainer>
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<uic:HBoxContainer SizeFlagsVertical="ShrinkEnd" SizeFlagsHorizontal="FillExpand">
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<ui:Control SizeFlagsHorizontal="FillExpand" SizeFlagsStretchRatio="0.125"/>
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<uic:Slider Name="PlaybackSlider" SizeFlagsHorizontal="FillExpand" />
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<ui:Control SizeFlagsHorizontal="FillExpand" SizeFlagsStretchRatio="0.125"/>
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</uic:HBoxContainer>
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</uic:VBoxContainer>
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</uic:MarginContainer>
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</cc:SS14Window>
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@@ -14,11 +14,14 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Containers;
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using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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using Range = Robust.Client.UserInterface.Controls.Range;
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namespace Content.Client.Instruments
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{
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@@ -46,6 +49,7 @@ namespace Content.Client.Instruments
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LoopButton.Disabled = !_owner.Instrument.IsMidiOpen;
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LoopButton.Pressed = _owner.Instrument.LoopMidi;
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StopButton.Disabled = !_owner.Instrument.IsMidiOpen;
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PlaybackSlider.MouseFilter = _owner.Instrument.IsMidiOpen ? MouseFilterMode.Pass : MouseFilterMode.Ignore;
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if (!_midiManager.IsAvailable)
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{
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@@ -74,6 +78,8 @@ namespace Content.Client.Instruments
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FileButton.OnPressed += MidiFileButtonOnOnPressed;
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LoopButton.OnToggled += MidiLoopButtonOnOnToggled;
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StopButton.OnPressed += MidiStopButtonOnPressed;
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PlaybackSlider.OnValueChanged += PlaybackSliderSeek;
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PlaybackSlider.OnKeyBindUp += PlaybackSliderKeyUp;
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}
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private void InstrumentOnMidiPlaybackEnded()
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@@ -85,12 +91,15 @@ namespace Content.Client.Instruments
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{
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LoopButton.Disabled = disabled;
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StopButton.Disabled = disabled;
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// Whether to allow the slider to receive events..
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PlaybackSlider.MouseFilter = !disabled ? MouseFilterMode.Pass : MouseFilterMode.Ignore;
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}
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private async void MidiFileButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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{
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var filters = new FileDialogFilters(new FileDialogFilters.Group("mid", "midi"));
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var file = await _fileDialogManager.OpenFile(filters);
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await using var file = await _fileDialogManager.OpenFile(filters);
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// The following checks are only in place to prevent players from playing MIDI songs locally.
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// There are equivalents for these checks on the server.
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@@ -107,7 +116,7 @@ namespace Content.Client.Instruments
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return;
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MidiStopButtonOnPressed(null);
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var memStream = new MemoryStream((int) file.Length);
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await using var memStream = new MemoryStream((int) file.Length);
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// 100ms delay is due to a race condition or something idk.
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// While we're waiting, load it into memory.
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await Task.WhenAll(Timer.Delay(100), file.CopyToAsync(memStream));
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@@ -165,5 +174,36 @@ namespace Content.Client.Instruments
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{
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_owner.Instrument.LoopMidi = obj.Pressed;
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}
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private void PlaybackSliderSeek(Range _)
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{
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// Do not seek while still grabbing.
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if (PlaybackSlider.Grabbed) return;
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_owner.Instrument.PlayerTick = (int)Math.Ceiling(PlaybackSlider.Value);
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}
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private void PlaybackSliderKeyUp(GUIBoundKeyEventArgs args)
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{
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if (args.Function != EngineKeyFunctions.UIClick) return;
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_owner.Instrument.PlayerTick = (int)Math.Ceiling(PlaybackSlider.Value);
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}
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protected override void Update(FrameEventArgs args)
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{
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base.Update(args);
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if (!_owner.Instrument.IsMidiOpen)
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{
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PlaybackSlider.MaxValue = 1;
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PlaybackSlider.SetValueWithoutEvent(0);
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return;
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}
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if (PlaybackSlider.Grabbed) return;
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PlaybackSlider.MaxValue = _owner.Instrument.PlayerTotalTick;
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PlaybackSlider.SetValueWithoutEvent(_owner.Instrument.PlayerTick);
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}
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}
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}
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@@ -4,9 +4,7 @@ using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Instruments;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -18,10 +16,7 @@ using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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@@ -41,9 +36,6 @@ namespace Content.Server.GameObjects.Components.Instruments
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IUse,
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IThrown
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private static readonly TimeSpan OneSecAgo = TimeSpan.FromSeconds(-1);
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private InstrumentSystem _instrumentSystem = default!;
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/// <summary>
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@@ -60,9 +52,6 @@ namespace Content.Server.GameObjects.Components.Instruments
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[ViewVariables]
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private float _timer = 0f;
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[ViewVariables(VVAccess.ReadOnly)]
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private TimeSpan _lastMeasured = TimeSpan.MinValue;
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[ViewVariables]
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private int _batchesDropped = 0;
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@@ -213,15 +202,6 @@ namespace Content.Server.GameObjects.Components.Instruments
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var minTick = midiEventMsg.MidiEvent.Min(x => x.Tick);
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if (_lastSequencerTick > minTick)
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{
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var now = _gameTiming.RealTime;
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var oneSecAGo = now.Add(OneSecAgo);
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if (_lastMeasured < oneSecAGo)
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{
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_lastMeasured = now;
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_laggedBatches = 0;
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_batchesDropped = 0;
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}
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_laggedBatches++;
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if (_respectMidiLimits)
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@@ -246,15 +226,6 @@ namespace Content.Server.GameObjects.Components.Instruments
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if (++_midiEventCount > maxMidiEventsPerSecond
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|| midiEventMsg.MidiEvent.Length > maxMidiEventsPerBatch)
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{
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var now = _gameTiming.RealTime;
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var oneSecAGo = now.Add(OneSecAgo);
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if (_lastMeasured < oneSecAGo)
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{
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_lastMeasured = now;
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_laggedBatches = 0;
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_batchesDropped = 0;
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}
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_batchesDropped++;
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send = false;
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@@ -266,7 +237,7 @@ namespace Content.Server.GameObjects.Components.Instruments
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}
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var maxTick = midiEventMsg.MidiEvent.Max(x => x.Tick);
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_lastSequencerTick = Math.Max(maxTick, minTick + 1);
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_lastSequencerTick = Math.Max(maxTick, minTick);
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break;
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case InstrumentStartMidiMessage startMidi:
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if (session != _instrumentPlayer)
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@@ -386,15 +357,14 @@ namespace Content.Server.GameObjects.Components.Instruments
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UserInterface?.CloseAll();
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if(Handheld)
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EntitySystem.Get<StandingStateSystem>().DropAllItemsInHands(mob, false);
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if (mob != null && mob.TryGetComponent(out StunnableComponent? stun))
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{
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stun.Stun(1);
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Clean();
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}
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else
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{
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EntitySystem.Get<StandingStateSystem>().DropAllItemsInHands(mob, false);
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}
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InstrumentPlayer = null;
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@@ -406,6 +376,8 @@ namespace Content.Server.GameObjects.Components.Instruments
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_timer = 0f;
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_midiEventCount = 0;
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_laggedBatches = 0;
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_batchesDropped = 0;
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}
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}
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