Update documentation for body system code (#2556)
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@@ -1,14 +1,8 @@
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namespace Content.Shared.GameObjects.Components.Body.Part
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{
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/// <summary>
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/// Making a class inherit from this interface allows you to do many
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/// things with it in the <see cref="SurgeryData"/> class.
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/// This includes passing it as an argument to a
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/// <see cref="SurgeryData.SurgeryAction"/> delegate, as to later typecast
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/// it back to the original class type.
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/// Every BodyPart also needs an <see cref="IBodyPartContainer"/> to be
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/// its parent (i.e. the <see cref="IBody"/> holds many
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/// <see cref="IBodyPart"/>s, each of which have an upward reference to it).
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/// Defines a component as being capable of containing parts.
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/// Used during surgery.
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/// </summary>
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// TODO BODY Remove
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public interface IBodyPartContainer
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