Update documentation for body system code (#2556)
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Body.Part
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{
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/// <summary>
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/// Used to determine whether a BodyPart can connect to another BodyPart.
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/// Determines whether two <see cref="IBodyPart"/>s can connect.
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/// </summary>
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[Serializable, NetSerializable]
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public enum BodyPartCompatibility
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