Update documentation for body system code (#2556)
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@@ -68,16 +68,13 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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public IReadOnlyDictionary<Type, IMechanismBehavior> Behaviors => _behaviors;
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public string Description { get; set; } = string.Empty;
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public string ExamineMessage { get; set; } = string.Empty;
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public int MaxDurability { get; set; }
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public int CurrentDurability { get; set; }
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public int DestroyThreshold { get; set; }
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// TODO BODY: Surgery description and adding a message to the examine tooltip of the entity that owns this mechanism
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// TODO BODY
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public int Resistance { get; set; }
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@@ -90,10 +87,6 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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{
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base.ExposeData(serializer);
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serializer.DataField(this, m => m.Description, "description", string.Empty);
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serializer.DataField(this, m => m.ExamineMessage, "examineMessage", string.Empty);
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serializer.DataField(this, m => m.MaxDurability, "maxDurability", 10);
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serializer.DataField(this, m => m.CurrentDurability, "currentDurability", MaxDurability);
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