Make PKA require wielding (#16638)
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@@ -29,6 +29,9 @@ public abstract partial class SharedGunSystem
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private void OnBallisticUse(EntityUid uid, BallisticAmmoProviderComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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ManualCycle(uid, component, Transform(uid).MapPosition, args.User);
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args.Handled = true;
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}
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